Author Topic: Van Buren Vehicles  (Read 6206 times)

Offline Bungo

  • Fonline: Aftertimes Lead 3D Artist
Van Buren Vehicles
« on: September 07, 2016, 07:48:55 pm »


Just some cars from Van Buren that I rendered in 4 directions in 3D and then converted to 2D with Fallout 2 palette. Feel free to use them :>

Preview:


Download: http://www.mediafire.com/download/3aa0xwrp8godc8a/cars.7z

Enjoy :>

Re: Van Buren Vehicles
« Reply #1 on: September 07, 2016, 08:25:59 pm »
too hard pixelised / diffused

Re: Van Buren Vehicles
« Reply #2 on: September 21, 2016, 12:26:22 am »
Compared to game art it looks fine. Fallout is hard pixeled.

Re: Van Buren Vehicles
« Reply #3 on: September 29, 2016, 03:22:14 pm »
Compared to game art it looks fine. Fallout is hard pixeled.
Better compare it to fine arts of vehicles in other fonline projects not to vanilla arts. It is 2016 not 1998.
https://wiki.fonline2.com/Vehicles
http://www.fonline-reloaded.net/wiki/index.php?title=Vehicles

Re: Van Buren Vehicles
« Reply #4 on: September 29, 2016, 07:30:53 pm »
All those vehicles that weren't properly converted to the same art style as the game they were put in clash terribly. I think Bungo's look way better than just plopping Tactics art with the wrong perspective into the game.

Quote
It is 2016 not 1998.

And Fallout still looks good. Art styles don't go obsolete, even in 1998 plenty of games avoided the dithering style. If you want to get rid of hard dithering make a whole new art set, don't clash with the existing stuff.
« Last Edit: September 29, 2016, 08:57:15 pm by AnarchCassius »

Offline S.T.A.L.K.E.R

  • Some random guy
Re: Van Buren Vehicles
« Reply #5 on: September 29, 2016, 09:56:08 pm »
Those look pretty nice, good job  ;D
Back In-Game :D

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: Van Buren Vehicles
« Reply #6 on: September 30, 2016, 05:33:33 am »
Compared to game art it looks fine. Fallout is hard pixeled.

Not trying to be a hater here, but look again at the original art. There is a *huge* difference between the shown in the first post and the original art style.

Re: Van Buren Vehicles
« Reply #7 on: September 30, 2016, 09:15:03 am »
^ Yup. Original higwayman or wrecked cars are good example how vehicles should look.
These models here totally not fit to Fallout, problem is in details, shading, blending and general style.
« Last Edit: September 30, 2016, 09:16:48 am by loord »

JovankaB

  • Guest
Re: Van Buren Vehicles
« Reply #8 on: September 30, 2016, 12:21:43 pm »
Dithering is actually fine if you want it consistent with Fallout 2 graphics. IMHO the main problems are:

- the car body texture is too plain. Original cars had more rust/dirt details, bumps, scratches, paint peeling off etc. The diverse details would also hide dithering to some extent.
- windows are completely black, which make it look even more plain. In the original you can see there is something inside, which give you a sense of hollow space, not just black void, which make it look like a fake car prop.
- Highwayman is definitely more metallic/shiny, although it's not the case with all Fallout 1&2 wrecks.



As you can see 2D engine wins! :D With renders you can have as many details as you want.
« Last Edit: September 30, 2016, 06:04:24 pm by JovankaB »

Re: Van Buren Vehicles
« Reply #9 on: September 30, 2016, 05:30:12 pm »
Not trying to be a hater here, but look again at the original art. There is a *huge* difference between the shown in the first post and the original art style.

Nah, that's fine. I never said it was perfect, I said the dithering wasn't an issue. :)

JovankaB does a good job addressing what actually could be improved as far as matching the original games. Also maybe stronger side lighting, the tires on the Highwayman look better lit.

Re: Van Buren Vehicles
« Reply #10 on: October 03, 2016, 02:19:20 am »
Thumbs up! This is cool, thanks!

Please! PLEASE! PLEEEAASSSE!!! Do more!!! Please!!
Owner of FOnline 2258! A true Fallout inspired adventure!
http://bit.ly/3syLeTp
http://www.fonline2258.com