FOnline Development > FOnline Projects
FOnline: Ashes of California Co-op Project
John Porno:
So far I have put all the Fallout locations back in place and put in the 2238 dialogues, merging the vars but ripping out most of the scripts. That rendered about a third of the dialogues only semi functional but it's a good enough basis for me to now start organizing the Fallout 2 dialogue files for future implementation.
Using the F2 dialogues and the Ultimate Fallout 2 Walkthrough, I will start with a small location like Ghost Farm or Reno Stables and see how well it goes.
I have no reason to question the feasability of this project so far, but after all, rotators aren't particularly known for their optimism ;)
lisac2k:
--- Quote from: John Porno on September 02, 2016, 05:16:02 pm ---...but after all, rotators aren't particularly known for their optimism ;)
--- End quote ---
After everything that we've been through...
But let me wish you all the best and express my firm belief that you'll be able to finish at least Ghost Farm and/or New Reno.
JovankaB:
I would do it town by town. Start from Arroyo and fill it with content. Then move to Klamath, then Den.
These three towns + new quest locations around them could be enough to provide initial coop gameplay IMO.
There are some some bad guys, some good guys, some neutral guys, enemy factions (slavers vs tribals) etc.
After this you could smoothly expand the world while having something that is already playable.
John Porno:
--- Quote from: lisac2k on September 02, 2016, 05:51:40 pm ---After everything that we've been through...
But let me wish you all the best and express my firm belief that you'll be able to finish at least Ghost Farm and/or New Reno.
--- End quote ---
fonliner:
--- Quote from: Lexx on September 02, 2016, 03:31:20 pm ---My advice: Make it smaller. Make it really small, then make it even smaller than that. Start as small as possible- if you've finished all the important work, you can still expand it and make the game world bigger.
--- End quote ---
--- Quote from: JovankaB on September 02, 2016, 06:45:05 pm ---I would do it town by town. Start from Arroyo and fill it with content. Then move to Klamath, then Den.
These three towns + new quest locations around them could be enough to provide initial coop gameplay IMO.
There are some some bad guys, some good guys, some neutral guys, enemy factions (slavers vs tribals) etc.
After this you could smoothly expand the world while having something that is already playable.
--- End quote ---
These 2 are key to success. Start small as possible and then expand. Ihmo the most important thing is complete every dialog, every quest by quest. Also making it fully accesible for other developers or fonline community players would be nice. Even simply recreating Fallout's quest dialogs in fonline format would be helpful.
Wow so many projects last time, what was happen? :D
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