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How to trigger hexes ?
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Urukhai:
While was mapping some stuff had a little question ::)
What hexes should I use and what should be scripted in these hexes, that will make a critter/player (when walking on it or being moved on it - => pushed by another player or by a blast wave) either instantly fall or die ?
How does it work ?
Thank you for your answers. :)
adumbperson:
The <T> hex (T=Trigger) you can find it in "fast" pane it's usually where these hexes are...
Also you should look template.fos into /server/scripts/* it shows good coding practices to write your function.
Fonline2's dev made a shiny tutorial you can read to know more about the mapper's features
http://forum.fonline2.com/index.php?topic=5821.0
Urukhai:
--- Quote from: adumbperson on June 17, 2016, 12:50:15 am ---The <T> hex (T=Trigger) you can find it in "fast" pane it's usually where these hexes are...
Also you should look template.fos into /server/scripts/* it shows good coding practices to write your function.
Fonline2's dev made a shiny tutorial you can read to know more about the mapper's features
http://forum.fonline2.com/index.php?topic=5821.0
--- End quote ---
Ty but I already know all this. I have my own mapping guide on reloaded.
I would like to know how a script could be bound to a trigger and what tools are needed for this. :P
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