Author Topic: Teleporting through dialog  (Read 6802 times)

Re: Teleporting through dialog
« Reply #15 on: December 11, 2015, 09:23:11 pm »
Well, if you know how to do that I think I would not be the only one interested: this thread by JovankaB describes the problem but no solution was ever found.  :)
« Last Edit: December 12, 2015, 03:29:28 pm by Ghosthack »

Re: Teleporting through dialog
« Reply #16 on: December 11, 2015, 09:32:09 pm »
How did you manage to remove the colon in your link.

Offline Ghosthack

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Re: Teleporting through dialog
« Reply #17 on: December 12, 2015, 03:29:58 pm »
How did you manage to remove the colon in your link.

"http://http//", I fixed it.

Re: Teleporting through dialog
« Reply #18 on: December 14, 2015, 08:07:12 pm »
Another question, related to maps this time: how to make sure the player relogs in the same location? Right now, when the player disconnects and the server reboots he always spawns on the worldmap, even if the location is set to no_logout (obviously).
« Last Edit: December 14, 2015, 11:07:25 pm by Marten Broadcloak »

Re: Teleporting through dialog
« Reply #19 on: December 15, 2015, 05:22:06 pm »
Check critter_init in main.fos for any TransitToGlobal.

If the location is non-permanent then you'll have to use magic also in critter_init.
« Last Edit: December 15, 2015, 05:27:01 pm by devis »

Re: Teleporting through dialog
« Reply #20 on: January 18, 2016, 10:38:44 am »
Just a bit of a follow-up for those who followed my draft of a project.

It has been very frustrating to watch this project semi-freeze, especially since it's so simple as a) 95% of it can be done through the dialog editor and mapper, which I know how to use quite well (there is not even a worldmap), and b) it's quite a small project. The main problem for me is the engine starting point, which is clogged up with things from zillions servers and stuff that rely on older versions of FOnline (e.g. vars in the dialog editors). As it is a solo project, I should probably transition to Fallout 2, but the mapper and dialog editor there are really painful when you're used to FOnline's tools.

Re: Teleporting through dialog
« Reply #21 on: January 18, 2016, 05:32:29 pm »
I'm sorry to hear its too hard for you maybe you should consider