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Fonline Origins

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Ranger101:
I checked your trello guys and I noticed that you plan to add metro to ncr, vc, hub... well, it is a bit strange, these towns not existed before war so from you get metro there? metro in la or sf ok, but in other towns it is a bit LOL.

Bungo:

--- Quote from: Ranger101 on September 23, 2016, 09:01:51 pm ---I checked your trello guys and I noticed that you plan to add metro to ncr, vc, hub... well, it is a bit strange, these towns not existed before war so from you get metro there? metro in la or sf ok, but in other towns it is a bit LOL.

--- End quote ---

That was entirely Tito's idea, I was actually arguing about it with him for two days straight and yeah, we'll have proper train stations now, I guess.

John Porno:
well technically the great war is still a couple decades away so I think a californian subway system is not too much of a stretch.

In any case, I agree with lexx and wichura and have already voiced the same concern. Coming from the aop standpoint, the changes that origins has been talking about are nothing but "balance" tweaks and not much in the way of "game design", which is something that's lacking in most projects, both failed and ongoing ones, I guess. Now, I don't know how that can be explained, maybe a problem is that fonline is based on fallout, which is considered a holy grail and so any substantial change to its core is considered heresy (y u no put 1hex on aop durr).

On the other hand though, everytime there is a discussion about fonline in general the usual arguments come up, our good friend "more servers will split the community even further" and our all time favorite "why fonline devs dont just combine and make the garden eden super server" and I think all of that has already been consisely discussed by lidae back in 2012 http://fodev.net/forum/index.php/topic,17910.msg235011.html#msg235011

Essentially, if the right couple of people are dissatisfied with current servers, they'll make their own server. It is more of a spontaneous and subjective thing, people doing what they want to do just because they want to. What a lot of other people do assume though, is that devteams are these highly rational and objective entities, entering the fonline market as a business in order to compete with other servers for their share of the market. Fundamentally, most people assume popularity to be the currency of servers, when really, devs just do what they want to do.

Coming back to origins, from that popularity standpoint, it's only logical to critize origins approach and I do share that point of criticism, however my reason for that is just, why would you even want to make exactly the same game for the 4th time now? I consider fonline dev as a creative work and would take devs as artists rather than businessmen. If a couple of musicians get together and form a new band to play 90's black metal, you wouldn't criticize them for picking a shitty genre to make money with, because amateur artists don't need to measure themselves by success, and doing so would be inapropriate.

That said, I have nothing against new projects and I do support them with my limited capabilities as a script illiterate, in the hopes that just maybe, we as a community might see some new stuff after all, at some point.

Ranger101:

--- Quote from: John Porno on September 24, 2016, 01:44:19 am ---well technically the great war is still a couple decades away so I think a californian subway system is not too much of a stretch.

--- End quote ---

yeah, war and ~150 years probably is not able to totally destroy subway infrastructure, but if we keep in mind history of raising the hub, shady sands and vc it looks strange that these cities even has metro. is possible that in one town people found some old tunnels by diggin in desert sand, but not in all for sure.





AnarchCassius:

--- Quote ---Essentially, if the right couple of people are dissatisfied with current servers, they'll make their own server. It is more of a spontaneous and subjective thing, people doing what they want to do just because they want to. What a lot of other people do assume though, is that devteams are these highly rational and objective entities, entering the fonline market as a business in order to compete with other servers for their share of the market. Fundamentally, most people assume popularity to be the currency of servers, when really, devs just do what they want to do.
--- End quote ---

Pretty much. I always wanted to make my own Fallout multiplayer content, now I have an engine that can.

Why not join Reloaded or FOnline? Well I didn't know they needed scripters before. Having seen how many suggestion threads end in "make it and we'll add it" I am more than happy to share code with the other teams but what I want isn't what Kilgore wants out of a server. I disagree with the entire philosophy of PvE/PvP separation and their lack of a skill cap, so the changes I want aren't going to go in on Reloaded, period. Really if I tried to bring up my ideas as suggestions I'd quickly be told to make my own server.

A lot of people complain about the world map being the same, but I want a server with the original maps and using rules I want. If you really want to see all new maps make your own server or give me a few years.

And yeah, the "metro" was originally VC to Hub via a revived Hyperloop type train but things got confused and out of hand so that got scrapped.

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