Author Topic: world editor and different sdk  (Read 2323 times)

world editor and different sdk
« on: August 17, 2015, 07:21:51 pm »
Is possible to use tool "world editor" from 2238/reloaded sdk in fonline sdk rev. 408 ?

Offline Ghosthack

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Re: world editor and different sdk
« Reply #1 on: August 17, 2015, 07:48:39 pm »
There's a script for the editor in scripts/sdk.cs which you can activate by going to "Extensions->Configure" in the GUI then restart the editor. The editor will then work with the SDK way of doing worldmaps, which is encounter tables. Problem is that I wrote that script a long time ago so I have no idea if it's still compatible with the revision.

Also you'd need to write a loader script on the angelscript side to properly load the saved data.