Other > Closed suggestions
Giving crafting character bonus over PvP only characters
EvilMinded:
Yesterday I was taking a dump, and I had a idea to maybe eliminate the need for PvP only chars or to lower it.
Most players, especially players without factions, have a hard time against PvP chars, so i propose to introduce a bonus with every Profession lvl to that field of the profession.
Example:
SG crafter would have + 15% durability with lvl 1 SG profession. / + 35% durability with lvl 2 SG prof. / +70% durability with SG lvl 3 prof.
This of course affects only small guns in crafters arms.
Maybe add some bonus DMG to weapons dmg? (+7% /+14% / +21%)
Same for BG and EE, Doctors should get + on healed amount or lowered FA and DOC cooldown. Armorers should get + on resistance and DR according to their lvl and better durability.
This would in my opinion give "small" player a benefit over large faction PKers.
Badger:
I'd also suggest doctors get a healing bonus/reduced cooldown when using first aid, and increased success rate when using doctor.
EvilMinded:
--- Quote from: Badger on March 30, 2010, 04:09:59 pm ---I'd also suggest doctors get a healing bonus/reduced cooldown when using first aid, and increased success rate when using doctor.
--- End quote ---
Yes, if you know how to build something than for sure you can use ti better than some "random" user. Old saying: knowledge is power
avv:
But what advantage would doctors and armorers have?
EvilMinded:
--- Quote from: avv on March 30, 2010, 04:34:01 pm ---But what advantage would doctors and armorers have?
--- End quote ---
Doc would get +on healing amnout and/or decreased FA and DOC cooldown and/or better effects from steampacks and other drugs
Armorer + on resistances and + to DR, with improved durability of armor that is worn.
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