FOnline Development > General Discussion

Feedback wanted

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Rikers:

--- Quote from: John Porno on June 09, 2015, 11:11:21 pm ---Have you altered the fallout wall or is it a custom wall-like scenery to fit on other walls? The 2nd option would seem good to use it for kitchens and bathrooms and the like. I don't think it's too bright really but it always depends on its surroundings of course. great job

--- End quote ---

Uhm, not 100% what you mean by "altering"... They are walls, not a scenery - and their size/shape/offsets etc are based on the vanilla sets. They are not meant to be a replacement, but an addition to the original walls. The greater the diversity, the better - as long as they more or less fit the original style and don't stand out too much.

Lexx:
Looks p.good to me, but the dark scenery is clashing with all the white (the barrels and the brown bedding).

John Porno:

--- Quote from: Rikers on June 09, 2015, 11:38:29 pm ---Uhm, not 100% what you mean by "altering"... They are walls, not a scenery - and their size/shape/offsets etc are based on the vanilla sets. They are not meant to be a replacement, but an addition to the original walls. The greater the diversity, the better - as long as they more or less fit the original style and don't stand out too much.
--- End quote ---
What I mean by altering is just taking a vanilla frm and and modifying it to use it as a standalone wall, like keeping the small top side of the walls and only changing the sides, as opposed to doing one completely from scratch.

Rikers:

--- Quote from: John Porno on June 10, 2015, 11:23:05 am ---What I mean by altering is just taking a vanilla frm and and modifying it to use it as a standalone wall, like keeping the small top side of the walls and only changing the sides
--- End quote ---
Oh, yeah. That's what I did.

lisac2k:
Great work, if you ask me!  ;D

First of all, I'd try darkening the tiles just a bit.

After that, try adding some more sharpness or reduce the palette (whichever of those two looks better). Reducing the palette can be tricky, but it pays off visually when used in combination with the original content.

Finally, maybe adding some more details (cracks, partially/completely missing tiles, fluid spots etc.) if they look boring in greater rooms. Adding graffiti helped a bit, but as you can see, they were meant to be used with darker walls, hence leaving the ugly borderline on your tiles.

Urban exterior wall: make those facade carvings and decorations more three dimensional, they look too flat as they currently are.

That's about it  :)

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