FOnline Development > Questions and Answers
[Mapper] Problem with light
MACabra:
I've added some new graphics to the newest SDK version... and have a problem with lighting on the horizontal walls
Is this a problem with x,y positioning of the graphics or maybe there is some sort of "special magic blocker" to put under the walls ? :)
Anyone know how to fix this?
wladimiiir:
Did you try checking NoLightInfluence? Or maybe LightThru is set incorrectly. I would try to experiment with those.
Lexx:
Original Fallout 2 had a special "no light" blocker, but I am not sure if it is still in 2238 stuff. It should be in the TLA SDK, though. Just place these objects on the hex you want no light to go through.
MACabra:
Well, actually I want light get on the walls smoothly like here and have no idea how to do it...
I can set the "light thru" parametr to "true" but then i have to put another wall or blocker behind my primary wall, right?
Lexx:
Well, this issue is due to the hex position / offset of the graphic. Unless you take an existing (and working as intended) wall graphic and copy the exact offsets and everything, you will have a hard time fixing this, as it's simply how the engine draws the light on the hex grid.
If it's only about fixed light sources, you can try to balance it out with adding additional light sources that only have a light range of 1 hex. You can also adjust the intensity, etc. But that's just faking the issue away for that one location.
/Edit: Also check that N/S and E/W flags are set correctly in the wall proto.
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