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New worldmap and wordmap editor

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doon:


I have a scriptlist in worldmap editor, is there a comand to disable  them?

Ghosthack:

--- Quote from: doon on April 14, 2015, 10:30:16 pm ---I have a scriptlist in worldmap editor, is there a comand to disable  them?

--- End quote ---

Unfortunately not, you have to edit https://github.com/rotators/fo2238/blob/master/Server/scripts/scripts.cfg and remove all the '@' on scripts you want to disable.

doon:
I deleted cathedral location on worldmap editor , in script.cfg cathedral guard script and all cathedral stuff related in script folder but it keep some
error, this is strange, how the server can bind a module that i deleted?




EDIT: Everytime i try to disable a script, another error spawn... i think i dont use the good way.
I was hoping of another method (safe and without a bunch of error ) to delete locations on worldmap.

doon:
For now i have set location on 'not visible'

Another problem: I have created a new map and location.









But when i run server:





What did i missed? Pid of the map is not used by another and when i use another map ( of 2238 ) for this location, it work :(

EDIT : now it work but in game i cant see the location, its already on visible.

wladimiiir:
Did you add your location to GenerateWorld.cfg?

--- Code: ---#
# World generate
#

@  1   154  359 # Vault 112
@  3   327  163 # Junkyard

--- End code ---

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