FOnline Development > Questions and Answers
New worldmap and wordmap editor
doon:
I have a scriptlist in worldmap editor, is there a comand to disable them?
Ghosthack:
--- Quote from: doon on April 14, 2015, 10:30:16 pm ---I have a scriptlist in worldmap editor, is there a comand to disable them?
--- End quote ---
Unfortunately not, you have to edit https://github.com/rotators/fo2238/blob/master/Server/scripts/scripts.cfg and remove all the '@' on scripts you want to disable.
doon:
I deleted cathedral location on worldmap editor , in script.cfg cathedral guard script and all cathedral stuff related in script folder but it keep some
error, this is strange, how the server can bind a module that i deleted?
EDIT: Everytime i try to disable a script, another error spawn... i think i dont use the good way.
I was hoping of another method (safe and without a bunch of error ) to delete locations on worldmap.
doon:
For now i have set location on 'not visible'
Another problem: I have created a new map and location.
But when i run server:
What did i missed? Pid of the map is not used by another and when i use another map ( of 2238 ) for this location, it work :(
EDIT : now it work but in game i cant see the location, its already on visible.
wladimiiir:
Did you add your location to GenerateWorld.cfg?
--- Code: ---#
# World generate
#
@ 1 154 359 # Vault 112
@ 3 327 163 # Junkyard
--- End code ---
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