I'm working on a project I want to turn Single Player. Made the intro, a few encounters and the first location. Also a quest location.
But I'm kinda stuck in the next step. Which is adding the quest. It's really simple. But I've been looking everywhere in the SDK examples of quests and seems really dificult and I feel really lost. I know everything works with variables. But i really don't know how do they work.
The quest is basically: Some guy tells you to go to a non-visible location and pick up a case. Then bring it back to him. That's all.
This is a little example of what i have in mind:
-You talk to a guy who after cheking your charisma, inteligence and level, gives the hidden dialog line to have the quest.
( this activates quest stage #1)
-You go to the location and take the case.
( this activates quest stage #2)
When you go out, the location disappear ( maybe autogarbage?)
-Once you get back with the quest giver and retrieve the case the quest is completed.
( quest stage #3)
I can turn the location visible with no problem and also the stat checking (int, char, lvl etc) but not the variables and quest stages. I have absolutely no idea.
Could anyone please tell me briefly how to write the Vars and link them to the quest stages?
The most far i've gone with vars ever is making a npc memorize your name. Nothing further