Alright, so my question is, how do you use FOQuest? How do you get quest info into the pipboy? I know how to write pipboy code info, but how do you assign that dialog to a quest? Where else do you need to write code?
Here's an example of a simple quest, with it's pipboy info.
#=======================================
# 7400
# Cats Paw Magazine for Junktown Lonely Man
#=======================================
{7400001}{}{There's a sad, lonely man in Junktown looking for a Cats Paw Magazine. I could help him, if I wanted.} //accepted quest
{7400002}{}{I gave my old porno mag to some guy in Junktown, it was worth it just to see the look on his face. I'm such a nice guy.} //completed quest
{7400101}{}{Porno for the lonely} //quest name
{7400102}{}{Bring a Cats Paw Magazine to the lonely man in Junktown.} //quest description
This would have it's own dialog file associated with it, but how do we activate the pipboy info? Is it a script inside the actual dialog? I really can't figure it out, lol. Please help!