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Harald's model dump

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Haraldx:
Well met, wastelander!
Ater the shutting down of FO2238 I still did some work on some models, more or less serious. I never really published this work tho. So, since I have no use of these models now anyway, anyone who wishes to have them, can have them, just be so nice and credit me if you decide to use them somewhere. ;)
These models are not positioned for immediate use in the FO engine tho, you'll have to adjust the position values yourself.
I'll see if there's any more stuff I have made over the time and will update this post, but that's not particularly likely.

Preview - click to see a picture of the model.
Polygon count - amount of faces on model. Shown in triangles (tris).
Texture - resolution of the texture file in pixels and file format.
Notes - any additional information.
Download - click to download the model. Includes a .rar archive with the texture file, .obj file of the model, .mtl material file used by .obj, .wings file of the model used by Wings3D.

SCAR-H

--- Quote ---Preview
Polygon count: 395
Texture: 256x256 (.png)
Notes: This model is the most recent from what I can remember. It's still rather sloppy, but has a higher polycount and uses 256x256 resolution texture instead of 128x128 that I used for FO stuff. The texture of the stock and the main part of the weapon is mirrored, because I still suck balls at arranging UV maps and screwed up the placement. The texture itself is cropped parts of an image of an actual SCAR-H and thus looks a bit more "realistic" which might cause a visual clash with the regular FO2238 there has been made.

DOWNLOAD
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Glock-17

--- Quote ---Preview
Polygon count: 160
Texture: 128x128 (.png)
Notes: Originally made for FOnline: Next Day. Unreasonably high polycount for what it is, but I can't be bothered remaking the model. Same texturing method as the SCAR-H.

DOWNLOAD
--- End quote ---


M16A2

--- Quote ---Preview
Polygon count: 240
Texture: 128x128 (.png)
Notes: Originally made for FOnline: Next Day. First model I realised I'm a fucking idiot for trying to draw my own textures when I clearly can't. I have had reports there might be some vertex error but Wings3D doesn't show up anything like that on my screen, so go figure. Same texturing method as the Glock-17 and SCAR-H.

DOWNLOAD
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M1903 Springfield

--- Quote ---Preview
Polygon count: 386
Texture: 128x128 (.png)
Notes: Originally made for FOnline: Next Day. Polygon count is a tad high because I got critically hit in the head by a small radscorpion and have been cripled. Texture is blurry, because I was too dumb to divide parts of the firearm to get higher resolution. Similar texturing method to the previous ones.

DOWNLOAD
--- End quote ---


Remington 870

--- Quote ---Preview
Polygon count: 183
Texture: 128x128 (.png)
Notes: Originally made for FOnline: Next Day. Oh, my retardation levels just go up from here on. Where do I start? Shitty low poly model? Check! Low resolution texture that I attempted to draw myself? Check! It's definitely not the worst of all the absolute shit I've made in the past, but it's near that.

DOWNLOAD
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If anyone wants some additional file formats, hit me up on e-mail.

S.T.A.L.K.E.R:
Looks nice, good job :D

fonliner:
Yeah nice but someone should make backup files.

Haraldx:

--- Quote from: fonliner on December 08, 2014, 09:56:52 pm ---backup files

--- End quote ---
Not entirely sure what for, but I do have copies of .rar archives on my HDDs, and these exact models are all stored on 4shared servers as well.

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