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Fonline 2238 SDK and 3d registration

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doon:
Hello,

Rcently i have moved my project to 2238 Sdk but after uncoment line for 3d and launch game, i keep the same registration without 3d.
I have looked inti client.main but i can't find what is wrong...
Someone can help me?

Thanks ,Doon

Edit: On another subject i have see that 3 function need to be delete to make 3d registration working but after some hour of research i can't find them.

doon:
Nobody can help me? :/

fonliner:
Man I wish help you but I dont know. Maybe search somewhere in 3d board because I saw there few screens 3d models in 2238 locations.

doon:
Found that on 'making 3d character work'

First issue is that the character registration won't work. Enabling the #DEFINE PLAYERS_3D line will make every script that was previously ignoring it, start to use it. But there are 3 functions that are imported from the character registration script into client_main , that will cause a problem, and the script won't compile at all, making the game crash. If you are smart and find a way to fix it, that's very nice. I just cancelled those three functions inside the client_main script, and the problem was solved for me.

But I don't find these functions...

doon:
After set up of 3d i have lauched server with 0 error but when i lauch client it close just after.

Starting FOnline (version 464)...
Engine initialization...
Sprite manager initialization...
Sprite manager initialization complete.
Sound manager initialization...
Sound manager initialization complete.
Connecting to server<localhost:4000>.
Connection established.
Disconnect. Session traffic: send<74>, receive<862273>, whole<862347>, receive real<918345>.
Loaded<325> critter types.
Load scripts...
Bind reserved functions...
Script::Bind - Function<void items_collection(int,ItemCl@[]&)> in module<client_main> not found.
Bind reserved function fail, name<items_collection>.
Bind reserved functions fail.
FOnline engine initialization fail.

Someone know what is the problem?

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