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New Fix Boy with multipler

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remake:
Hello!
I'm working now on the new Fix Boy screen with multipler. Now I have problems with "old buttons" and Fix Boy's main text screen.
What scripts should be in:
- FixBoy's main text screen,
- FixBoy's old buttons, like screen up, screen down, fix and done,
???

Is there somewhere place with examples of client screens?

Please help! :)

remake

Koniko:
Look around fixboy.fos and other name-related scripts. Try to look into TLA or FO2 graphics at  pure evil zip.

remake:
But I need also init this new screen from script gui_screens.fos standing on server side.

For expample, first I need to add another line in void InitializeScreens () function:

--- Code: ---FixBoy::Init( CLIENT_SCREEN_PIP_BOY );
--- End code ---

And after that:

--- Code: ---namespace FixBoy
        {
          <old fixboy's classes>
          <my new fixboy's classes calling for new scripts>
        }
--- End code ---

Of course I know how to call my new scripts, but I don't know how to call older.

Koniko:
Read SDK docs from svn or ask around #fodev on IRC. (Some kind old docs can be found on koniko.fode.EU/fodocs ).

If u success don't forget to share work :>.

remake:
There are the same things as in actually sdk docs. :(

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