FOnline Development > Questions and Answers
Co-op
hexer:
We're seriously discussing within the team to implement Van Buren's "Play With A Friend" as a 2 co-op like in Divinity Original Sin. Is that possible to do in FOnline?
fonliner:
If you ask me it is possible because one person run server on his pc and then give IP to his friends but... it will work like normal server, so I don't know if it is what you want. :) Let see what others say.
JovankaB:
--- Quote from: hexer on August 24, 2014, 09:51:59 am ---We're seriously discussing within the team to implement Van Buren's "Play With A Friend" as a 2 co-op like in Divinity Original Sin. Is that possible to do in FOnline?
--- End quote ---
Maybe check if it's possible to connect to game running in SinglePlayer mode. If not
then probably the only way is to run a server locally, then 2 players connect to it.
Also before you start, better ask yourself if you know one example of a successful
coop CRPG, that is not pure hack&slash like Diablo. There are plot-heavy CRPGs
with coop modes but I never heard about anyone actually having much fun playing
them like that.
hexer:
--- Quote from: JovankaB on August 24, 2014, 12:36:38 pm ---
Also before you start, better ask yourself if you know one example of a successful
coop CRPG, that is not pure hack&slash like Diablo. There are plot-heavy CRPGs
with coop modes but I never heard about anyone actually having much fun playing
them like that.
--- End quote ---
We were encouraged by the recent success of Divinity Original Sin which implemented it right. It's one of the game's strongest points as it seems by the journalist / fan reviews.
We were planning on making coop limited to just you and a friend, with friend taking up a companion slot.
lisac2k:
Leave it for the next stretch goal... oh, wait! That won't work! ;D
Yeah, I know what you think - now's the right moment, you're just about to get on your scripts, so you could plan/implement co-op along with the SP from the start... well you are right, you could.
Technically it should be possible, but you would have to consider the decision from the designer point of view i.e. you would have to imagine concrete situations the players will be finding themselves in. And there could be a lot of such situations, concerning the current scope of your game, quests, outcomes, vars and what not. Not to forget the game balance, can you balance the both modes and keep it fun at the same time? (D:OS can serve as a solid example, I agree) Additionally can/will the second player break something along the way (quest-flow, triggers, quest dialogues/story etc.) and how to avoid that? And then there are resources needed, usually more scripting and testing required, i.e. tougher bugs with even bigger brain-hungry mandibulae etc.
Take a few days for a thorough discussion, you need time for such decision.
I would personally go with a SP, and once you release a nice quality product and receive all the flowers and medals, you can plan and develop co-op on a smaller scale (one chapter or a demo) and extend it further, depending on your resources and willpower. Of course, it's just my humble opinion, you know about the analogy with 'asses' already ;D
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