In file dialog_altruist.fos
In function void r_Give(Critter& player, Critter@ npc, int val) { }
change few values to YOUR_CURRENT_LVL_CAP:
case 0:
{
int level = player.Stat[ST_LEVEL];
if(level > YOUR_CURRENT_LVL_CAP-1)
{
player.Say(SAY_NORM_ON_HEAD, "Wait, it can't be that good.");
return;
}
level++;
int exp = level * (level - 1) * 500;
player.StatBase[ST_EXPERIENCE] += (exp - player.StatBase[ST_EXPERIENCE]);
return;
}
case 1:
{
int level = player.Stat[ST_LEVEL];
if(level > YOUR_CURRENT_LVL_CAP-2)
{
player.Say(SAY_NORM_ON_HEAD, "No, wait.");
return;
}
level += 3;
if(level > YOUR_CURRENT_LVL_CAP)
level = YOUR_CURRENT_LVL_CAP;
int exp = level * (level - 1) * 500;
player.StatBase[ST_EXPERIENCE] += (exp - player.StatBase[ST_EXPERIENCE]);
return;
}