FOnline Development > FOnline Projects

FOnline Forever [Your opinion matters!]

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Slowhand:

--- Quote from: ZX6R on September 26, 2017, 04:40:34 am ---I am amazed by some of the changes you have made in your server. this market idea where you can buy items look especially interesting.

I think you should listen to what Wichura said. It's kinda what fonline in general lacks. A cohesive team united by a charismatic leader with a precise  idea, a project.

Ideas are good in fonline2 especially in the way they handle PvP mechanics (last time i checked 2years ago each bullet had chance to crit), and the way they reduced the world map size wich always annoyed me in the reloaded server.

I have not checked other servers but you can surely find good ideas elsewhere.

Major issue is I absolutly do not see any point at all to make your own server since we all know the community is basically split between reloaded and fonline2 (Unless it has changed).

If you are familiar with reloaded source then why you and your (obviously) talented team of modders didn't join the reloaded team?
In a community that small you really think that more servers with 10 players is the way to go?

I do not know how the developers of this community are feeling toward each others but as always ego problems seems like the answer. looks to me that A who disagree with B's server, leave make his own server. And B is encouraging A to go just to laugh to see how  hard he will fail. 

Here are my thoughts on this project. A waste of talents.
Take it as brutal honesty.

--- End quote ---

To be honest, I do not believe that Reloaded or FO2 need any more coders... content is generated by mappers/quest writers. Did I miss the added 50 new quest and 10 dungeons in the change log? FOnline development is about having an idea how the system should be and coding it urself, because no one else will do it the way you want it. That is why people don't join already existing teams, instead they start their own little dream.

Every FOnline project is a waste of talents, but some people still like to do it. If the pop splits, it splits.

remake:

--- Quote from: Slowhand on September 26, 2017, 10:22:13 am ---To be honest, I do not believe that Reloaded or FO2 need any more coders... content is generated by mappers/quest writers. Did I miss the added 50 new quest and 10 dungeons in the change log? FOnline development is about having an idea how the system should be and coding it urself, because no one else will do it the way you want it. That is why people don't join already existing teams, instead they start their own little dream.

--- End quote ---
On the other hand, there are no announcements about hiring coders, mappers, content editors, writers, etc... ;)

Fettel:
Recent changelog 22.11.2017

Changed first aid timeout formula - 30 - SKILL/13 --> 15 seconds with 200 skill/ 7 seconds with medic perk.

Added bandage modifier for healing, added chance to remove KO with DOC/2% + Medic Perk*50%, tweaked DOC cooldowns --> 20% of max CD for each limb heal roll, 20% for KO removing, 1% for each 1% bandage level removed.
Bandage is being applied when healing occurs and decays over time --> 3 seconds = 1% bandage point
Bandage decreases healing amount by its % level, 75% bandaged - 25% of heal roll will apply etc, bandage applies in heal/maxHP as % value. Bandage can be bypassed by Blessed Are The Weak by 50% of its current value, allowing to heal individuals with 100% and higher bandage levels.
Medic perk halving the DOC and FA cooldowns, and also adding 50% chance to remove KO from a target with doctor skill.

Added global world events, currently 4 types and those are public
First one is Relatively easy cave location with black scorpions on it and some loot above NCR.
Second one is a Broken Hills caravan being ambushed by unknown mercenary group somewhere around Broken Hills - New Reno route, the hardest event currently, with money and craft materials can be found  in the caravan boxes(130 lockpick skill)
Third one is gangs trying to trade some goods on Golgotha, around New Reno, mostly Small guns mobs, quite challenging even using combat drugs, loot is money and some drugs(130 lockpick skill required)
The last one is Raiders attacking random Northern City, a bit harder than the scorpions lair.

Added random loot spawning in Cities Locations inside various containers. Currently Lockers, Footlockers, Ice chests and Wooden chests are spawning loot.
Added Fire/Plasma burning damage and Bleeding damage. Plasma burning is applied by any plasma based weaponry at 100% ratio, burning for 1/4 of current burn level, decreased by plasma resistance.
 Fire burning is applied at % ratio taken from the ammo, burning for 1/5 of current burn level, decreased by fire resistance.
 Bleed is applied at % ratio taken from the ammo, bleeding by 1/4 of current bleed level as pure damage.
 Those damaging effects have floating damage values above critters with their own colours (Red for bleed, orange for fire, green for plasma). Each tick time is 2 seconds for all of these.

 Ammo modifiers added
 Bleed : 44.JHP as 35%, 10MM JHP as 50%, Frag Grenades as 30% , Explosive Rockets as 50%, 12.GA Flechette Shells as 40%
 Fire  : Flamethrower Fuel mk1 as 20%, Flamethrower Fuel mk2 as 30%, 12.GA Fire Breath Shells as 45%

Added geiger counter cracking when a player is exposed to radiation.
Added irradiation from uranium ore and refined uranium ore if you hold it inside your inventory, the more ore you carry the harder the radiation ticks.
Added silver/golden gecko pelts selling to Balthas in Modoc via dialog(25 and 35 caps each), added uranium ore selling for 130 caps each at Zaius in BH.

Doctor now heals bleeding, formula is random (1,Skill), bypassing cooldowns for this one.
Doctor now heals bandage differently, formula is random (1,skill/2), 1% of doc cooldown for each bandage healed.
Bandage healing now gives XP, 1 exp for each point.
Ko removing with doctor now grants 50 xp.

Added traps-science-repair inventory shotcuts, click with arrow mouse and hold numeric buttons on keyboard, 4 for traps, 7 for science and 8 for repair

Thrown grenades are now have their explosion delay modified by strength + Heave ho perk(aka fly time) (200ms per hex distance - (ST+HEAVE_HOx2)x10)

- Fonline Forever development team

Fettel:
Latest changelog 11.01.2018

Craft table now should support every recipe as dismantle base.
Dismantle formula boosted
The old formula is - 10% of getting a resource from craft recipe, 20% with dismantler.
The new formula is - Science*0.2% *(1 + Dismantler perk) up to 60% of getting an item using craft table recipe with 150 science and dismantler.
Dungeons items spawning shouldn't stack anymore.
City treasures spawning in containers now spawn randomly deteriorated items.
Starting weapon is defined by tagged weapon skill.
Mobs can now drop better quality weapons and armors with random properties, currently (1-100 + killer Speculation skill/10 >= 90)
Ammo reverse-crafting added

Fettel:
Quick update

Fonline Forever team is looking for anyone who is interested working on the development of our server.

Best way to contact us is in our discord server https://discord.gg/4xYT7F or directly with private messaging me or Ravenis.

As we have declared from the very beginning our team is very open to new suggestions and improvements in our game so anybody just feel free to leave comments for further improvements of the fonline forever.

I know that this might sound bit like advertising but just wanted to get let you guys know that we are still alive and developing the game.

- Fonline Forever team

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