FOnline Development > FOnline Projects
FOnline Forever [Your opinion matters!]
Lexx:
I am still waiting for someone to make that pokemon-like FOnline game. Running around, catching critters, training them and battle other players. :>
If it's made well, with a good and clean interface, I can see potential in this. :>
Ghosthack:
--- Quote from: Lexx on March 22, 2017, 11:04:36 am ---I am still waiting for someone to make that pokemon-like FOnline game. Running around, catching critters, training them and battle other players. :>
If it's made well, with a good and clean interface, I can see potential in this. :>
--- End quote ---
;D
https://www.youtube.com/watch?v=gIPWDTixabg
AnarchCassius:
Hello dear wastelanders!
We wanted to update everyone on current plans that are under the development at the moment.
We have been listening to our community to further improve the game itself.
Here are some features to expect in the future.
- Weapon balance (after month or so testing, now we have some weapon balance to do. To further improve the overall balance in PvP and PVE, and of course there has been lots of discussion about the current burst mechanics, which we have been tweaking quite a lot recently. We are still trying to come up with perfect balance with it.
Chem Changes:
- A few weeks back we added a new set of chems and reworked the system. This is not the end of changes regarding the chems however. Jet Beta will be added (2 AP -2 PE -1 ST, triple current Jet duration) as well as more means of dealing with the addiction and withdrawal penalties. Additionally Overdosing will become a possibilty, adding another element of balance to the chem systems.
About Maps:
There will be new maps in the future, now we have added new event map for ghoul wave defence.
Upcoming map:
Concord Naval Weapons Station: Almost closed in the early 2000s this base became increasingly important as a shipping facility during the Resource Wars. The facility stored munitions for nearly every naval weapon system intended to be shipped to Alaska and other hotspots. While badly hit by Chinese missiles much of the base remains intact underground. The inland area is firmly in the control of Navy war robots. While they maintain the base they are insane from electromagnetic damage and fire on anything more mobile than a spore plant.
The Port Chicago tidal area was less fortified and is in worse shape. The delta has begun to reclaim this part of the base and mutant animals (winnamingo?) have taken up residence.
Both sections feature above ground areas intended for long range PvE. Inland area features several underground regions with lots of loot so PvP chars may consider ambushing those emerging. Actual weapon drops are limited and mostly big guns but huge amounts of ammo and special military components can be found here. This may be a location to acquire key pieces for an eye bot or sentry robot follower.
About perks:
First, certain perks are getting axed, particularly FOnline specific perks that are just better versions of pre-existing perks. Two in particular bother me; most of the other More, + or ! perks at least boost something that needed it, I'm not sure why these were ever added.
Even Tougher: This is one of the main causes of people being too hard to kill imo.
Instead of More Ranged Damage, Center of Mass will be added, similar effect but weaker for bursts and nicer for other weapons. No going to help headshots but you gotta make descisions.
We are thinking about a new Perk to raise the dmg multiplier itself over what the crit table result is. Suggestions for a name are accepted.
New perks:
Sniper : 15% on critical chance rolls with small guns.
Up and Close: Extra damage from one hex.
Marksman: increase gun range 20%
Center of Mass: you do an additional 10% damage when targeting the torso.
Self-Experimentation: Any chems you take last twice as long. (this is Chemist from NV with a less confusing name)
Old World Gourmet: You have 25% less chance of Addiction and gain double Health from Snack Foods and alcohol.
Drunken Master: 20% Close Combat while intoxicated
Cautious Nature: Huge boost to the starting distance. Stops you from spawning in the middle of encounters, like pretty much ever.
Other things:
- Molotovs will be affected by the Pyro perk and affect multiple hexes. Also some new visual regarding Fire/burning, a Burning status effect and flaming hexes from molotovs.
- Other statuses from Tactics are being added besides Overdose. Concussed and Winded will be added to the critical tables providing more use for status infliction.
These are pretty much what we are working for the near future. Of course there will be more new updates soon, and we will be sure to mention them too as the time comes.
- Fonline Forever team
Ravenis:
Added Tear Gas Grenade, it's using same area effect system as Molotov Cocktails. When you are effected by gas, you get temporary eye damage and you can't run until effect is on.
fonliner:
How about more ambitious plans? Are you going to work on something extra like new dungeons, overhaul cities, town control change etc?
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