That looks remarkable, I hadn't checked out rotators github that much, only the 2238 one mostly. Really glad you guys share the source for tools like that.
Interesting to see the similarity in some code
float x = ((hex.Y * hexH) - (hex.X * hexW));
float y = (Math.Abs((hex.Y + (hex.X / 2))) * hexHEdge);
this is mine:
tile_pos.x = -(hex.x/2.f)*xL + (hex.y/2.f)*xR;
tile_pos.y = (hex.x/2.f)*yL + (hex.y/2.f)*yR;
(Only tested mine for even hexes, like [40, 62])
What language do you use?
The little thing I made was in C++ using SFML library. Even with Ghosthack's post, I might still want to try making my little working program just because it's good practice for me. Maybe I might learn C# stuff later.
Actually reading data from a file for tile data:
Edit (13 July): Okay this is torture, especially working with the FRMs, I'm done reinventing the wheel. I think I'm just gonna read more programming books.
Edit (16 July): I got back into it, ready for more torture. Trying to read the frm data, so far it is going well. Thank devs for those .LST files... very helpful.