Author Topic: FOT tank sprite  (Read 3053 times)

FOT tank sprite
« on: April 21, 2014, 01:15:42 am »
Did anyone succeed in making the two separate sprites work together somehow with scripts?
In case you don't remember, there is one SPR for the tank and another one for tank's turret.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: FOT tank sprite
« Reply #1 on: April 21, 2014, 02:46:48 am »
Not that I know of. The vehicles in the game are nothing but "scenery" graphics anyway. Can't really be compared with how vehicles worked in Tactics.

If the vehicle doesn't need to drive, then I'd do it this way:

1. Setup the tank body as normal vehicle (fixed graphic, cannot drive).
2. Setup the tank turret as critter.
3. Whenever the body is spawned, spawn the turret at hex position x.

That should give a more or less good effect. Not sure if it's very practical, though.
« Last Edit: April 21, 2014, 02:48:20 am by Lexx »

Re: FOT tank sprite
« Reply #2 on: April 21, 2014, 09:27:46 am »
Yes, that's a good suggestion.

There's one developer at NMA which created an open-source FOT engine.

http://www.nma-fallout.com/showthread.php?199644-FreeFT-open-source-Fallout-Tactics-engine

I will have to check with him if he implemented vehicles. Maybe he could help cvet & rotators ;) to implement driving into the game.

Re: FOT tank sprite
« Reply #3 on: April 21, 2014, 12:00:03 pm »
Nice, I would like to see driveable cars in fonline. :D

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: FOT tank sprite
« Reply #4 on: April 21, 2014, 01:26:36 pm »
Not sure if the hex grid is really suited for that, though.

Re: FOT tank sprite
« Reply #5 on: April 21, 2014, 01:40:51 pm »
He answered and he says it's not a big priority on his list and how his engine is too different from fonline's :/

I see why you're concerned with hexes not being suitable but maybe the vehicles movement can be restricted with scripts to make it look more natural. I will definitively need to implement that if I plan on having moveable vehicles in Van Buren

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: FOT tank sprite
« Reply #6 on: April 21, 2014, 08:15:03 pm »
But why having movable vehicles anyway? As much as I remember from the old design docs, there was never meaned to be any drivable cars in the maps. The map layouts also make clear that it would have been highly impractical to drive cars in them.

I'll doubt that cars in Van Buren would have worked any different than in Fallout 2. You simply use them to exit the location and travel faster on the worldmap.

Re: FOT tank sprite
« Reply #7 on: April 21, 2014, 09:08:59 pm »
Drivable cars are for some special main plot events and random encounters ;)