FOnline Development > Questions and Answers
Can NPCs level up?
Lexx:
If they get enough XP they will level up. Back in 2238, quite a few folks leveled their npcs to make them stronger. As far as I remember, only the hit points were influenced, because the ai couldn't spend skill points, etc.
Mayck:
As Lexx said the npc level in 2238 influanced only HP. But leveling of npc companions didn't work like in Fallout 2 (level up when player does), they had to gain experience for killing just like player - they had to make the killing shot to get xp for kill. Also they required the same amount of xp to level up as players (1k xp for 1st level, 2k for 2nd etc.).
Voiddweller:
Well, that forms another question:
Is it possible to allow player "possess" NPC followers? Transfer control? Fallout Tactics style?
Wipe:
Short answer: No.
Long answer: there is, in theory, engine function (SwapCritters()) which allows that... But last time we tried it long time ago, it was working so bad that both player chars affected had to be deleted, as command broke them beyond repair.
So, what left? Script it on your own... You can grab mouse/keyboard in client scripts and control NPC thanks to that and help of another set of oserver scripts. Not an easy thing, i'd say it will end quite big, but in pure theory it should be possible to some extend. Not sure if worth the time, but oh well.
Voiddweller:
Thanks. Sadly, it's just as i thought.
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