Author Topic: Caching  (Read 2067 times)

Caching
« on: March 11, 2014, 10:07:24 pm »
Can caching be disabled in a single player? I am experiencing some server hangups because of it but it is not needed since our game runs locally.

Offline Wipe

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Re: Caching
« Reply #1 on: March 12, 2014, 06:26:41 pm »
Caching what?
Games are meant to be created, not played...

Re: Caching
« Reply #2 on: March 12, 2014, 11:54:56 pm »
Those files it creates in client/data/cache directory.

Offline Wipe

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Re: Caching
« Reply #3 on: March 13, 2014, 01:30:48 am »
Singleplayer mode is still small extras than something what could run even without multiplayer code. Scripts bytecode, .msg files content, dialogs, crtypes definitions etc. still are handled by network protocol, and client still must connect to server in background to get any of this data. It's planned of course to be fully in-memory operations in future, but gods knows when it will be :)
« Last Edit: March 13, 2014, 01:37:05 pm by Wipe »
Games are meant to be created, not played...

Re: Caching
« Reply #4 on: March 13, 2014, 09:03:25 am »
:)