Home
Forum
Help
Login
Register
December 13, 2024, 12:58:53 pm
fodev.net
»
FOnline Development
»
Share Your Work
»
desert tiles helper
« previous
next »
Print
Pages: [
1
]
Author
Topic: desert tiles helper (Read 13706 times)
Realism
desert tiles helper
«
on:
February 25, 2014, 06:18:54 pm »
You can use it instead of making another desert1 twin. It will place desert tiles using perlin noise or an image(btw, it must be horizontal mirrored(yep
) 256 colors bmp).
I took original desert patterns from BIS Mapper so at least these sould look good.
Run it with -d key if you want to see
your map
primitive output in console.
Can't find any attach button so:
http://rghost.ru/52662888
Logged
lisac2k
Rotator
Uncle Pyro
Re: desert tiles helper
«
Reply #1 on:
February 27, 2014, 08:37:58 am »
Perlin noise, yay! I have been using it in Lightwave for procedural textures, provides excellent results. I can't test this right now, but it sounds cool to have such utility around here
Thanks a bunch... erhm, Realism!
Logged
Realism
Re: desert tiles helper
«
Reply #2 on:
March 10, 2014, 02:01:30 pm »
Link will die. You can find it
here
«
Last Edit: June 14, 2014, 07:06:52 pm by Realism
»
Logged
Realism
Re: desert tiles helper
«
Reply #3 on:
June 14, 2014, 07:08:01 pm »
It can also generate some objects
Logged
hexer
Re: desert tiles helper
«
Reply #4 on:
June 15, 2014, 12:56:18 am »
Wow, very nice looking randomization
Logged
raynor009
Re: desert tiles helper
«
Reply #5 on:
November 09, 2022, 11:06:42 pm »
does anyone still have this? all the links everywhere are dead
Logged
Ghosthack
Rotator
Bytecruncher
Re: desert tiles helper
«
Reply #6 on:
November 11, 2022, 09:58:05 am »
Quote from: raynor009 on November 09, 2022, 11:06:42 pm
does anyone still have this? all the links everywhere are dead
I think this is the code that was linked:
https://fodev.net/files/archive/fomap_gen_file_desert.py
Logged
raynor009
Re: desert tiles helper
«
Reply #7 on:
November 13, 2022, 05:03:14 pm »
yep that's it thanks Ghosthack
Logged
Ganado
Moderator
Dishonest Abe
Re: desert tiles helper
«
Reply #8 on:
January 02, 2023, 06:31:08 pm »
Eh, I think that Python file was hastily made code I had written years ago (
https://fodev.net/forum/index.php/topic,29554.0.html
)
Realism either made his own thing or a vastly improved version of it, but I don't have it saved on my computer.
«
Last Edit: January 02, 2023, 06:33:06 pm by Ganado
»
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Lexx
Rotator
Mexican Apple Thief
Re: desert tiles helper
«
Reply #9 on:
January 08, 2023, 08:08:38 pm »
Uh, never saw this. Keep in mind that desert tiles aren't placed at random. They have certain pattern. There's sandy, and hard ground, as well as border/blend tiles. If you just randomly slap tiles together, you're doing it wrong.
Logged
Print
Pages: [
1
]
« previous
next »
fodev.net
»
FOnline Development
»
Share Your Work
»
desert tiles helper