Ability to affect the colors when loading Tactics sprites was added.To make color shift, define necessary values in file name’s parameters (“$”).Format: fileName$[index,r,g,b]animName.spr (can be any amount of shifts […])where index – body part’s number (0 – miscellaneous, 1 – skin, 2 -hair, 3 – armor);r,g,b – color shift for the each component, can be negativeExample: someSprite$[2,50,-30,-20]anim1.spr – load sprite someSprite.spr, with animation anim1 and hair’s color shift in RGB (50,-30,-20).Additional flags for operating with color’s shift were added for Tactics critters (_animation.fos, animation.fos).Use macros ANIM1_COLOR_SKIN(index), ANIM1_COLOR_HAIR(index), ANIM1_COLOR_ARMOR(index) for values defining. Index can take on value from 0 to 15, appropriate to it values of color shift look in array colorOffsets of animation.fos script.For ability testing you can use text function void ColorOffset(Critter& cr, int skin, int hair, int armor) in test.fos.