FOnline Development > FOnline Projects
Van Buren
emrebnk:
--- Quote from: Lexx on June 22, 2016, 11:23:39 am ---So basically the game will never get done. :p
--- End quote ---
sure it won't lmao
fonliner:
--- Quote from: emrebnk on June 22, 2016, 03:53:22 pm ---sure it won't lmao
--- End quote ---
I'm afraid too, recreating all mechanism would be time consuming, even for team of programmers and I don't think so Van Buren's team has a lot of scripters and programmers, maybe I'm wrong :)
Don't ruin this guys, please.
Vanburen:
Hey all,
This is the project's current lead - we're not definitively switching over to Unity, but it is an engine we've discussed using in some capacity. It would have some advantages, but the obvious issue would be the time involved in rebuilding/importing everything, and some legal greyness, too.
I think what we're hoping to do is find a more updated FOnline SDK (made available by other game projects) and perhaps use Unity as a way to drag & drop assets for mapping. I am not sure how possible this is, but basically, we are exploring ways of streamlining our process since FOnline's tools are not always the most efficient.
Slowhand:
--- Quote from: Vanburen on June 26, 2016, 11:35:41 pm ---Hey all,
This is the project's current lead - we're not definitively switching over to Unity, but it is an engine we've discussed using in some capacity. It would have some advantages, but the obvious issue would be the time involved in rebuilding/importing everything, and some legal greyness, too.
I think what we're hoping to do is find a more updated FOnline SDK (made available by other game projects) and perhaps use Unity as a way to drag & drop assets for mapping. I am not sure how possible this is, but basically, we are exploring ways of streamlining our process since FOnline's tools are not always the most efficient.
--- End quote ---
Hey, I'm writing some tools for FOnline, can you tell me which tools or functionality do you miss?
Ghosthack:
--- Quote from: Slowhand on July 22, 2016, 09:30:31 am ---Hey, I'm writing some tools for FOnline, can you tell me which tools or functionality do you miss?
--- End quote ---
Just a reminder, in case anyone want to parse/write FOnline file formats and don't feel like writing the code for interacting with the data formats: https://github.com/rotators/focommon
Note that the documentation is bad, sorry for that, but if you are comfortable with source it may be usefull. It's used in a few of our tools, so if you take a look at the source for them it may be clearer how to use it. Also, it doesn't work with newer file formats in some cases but it is compatible with 2238 and probably reloaded as well.
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