Author Topic: FOnline: Reloaded Announced  (Read 16210 times)

Offline Lexx

  • Rotator
  • Mexican Apple Thief
FOnline: Reloaded Announced
« on: July 19, 2013, 12:09:09 pm »
Fodev-User Kilgore has announced the development of FOnline: Reloaded. The game uses FOnline: 2238 as base and tries to improve it in almost every area.

The idea was to make 2238 less time-consuming, add some focus on factions and get rid of all "features" that made the game a bit boring. If you have any additional suggestions (especially those that can be made easily), feel free to share them. There must be a lot of things I forgot about.

*This is only a test that will last about two weeks. Also, this is running on our test server which might get quite laggy if crowded. I have no idea how many people it can take, so before you start whining about possible lags, please go get some fresh air. If there are enough people that are satisfied with changes, there will be an official launch on a dedicated hosting later after this test.*

Packed with a humongous, almost supermutant-sized changelog, you can find the Thread over here.

FOnline: Reloaded Forum Thread
FOnline: Reloaded Client Download

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded Announced
« Reply #1 on: August 21, 2013, 11:55:01 pm »
It's time to announce the official launch of FOnline: Reloaded.
First session will start on 31/08/2013

Make sure to register on our forum and visit our IRC channel!
If you want to help us announce this project, you can easily spread the word by visiting our website and sharing info via facebook/twitter/etc., just use the existing buttons there.

Or use following code for your signature:
FOnline: Reloaded
Code: [Select]
[b][color=limegreen][url=]FOnline: Reloaded[/url][/color][/b]

Or a small banner:

Code: [Select]
FOnline: Reloaded - Post apocalyptic mmorpg