FOnline Development > Questions and Answers

I'm making Fallout Van Buren and I have some questions

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John Porno:
I dont see why not. The question is not if it's possible, but how much work it is.

fonliner:
Similar interface from begin of 3D, check this video how it looks http://www.youtube.com/watch?v=DJV7q5W-JdU

hexer:
UPDATE #4

Current team lineup: Kamoho (writer), Vaarna_Aarne (writer), grotsnik (writer), Whisky (writer), Kane Vollstrecker (inventory art), hexer (everything else)

Big announcement for this (unplanned) update! We have been "advised" by Bethesda to stop modding our game in Fallout 2 engine. I know how this might sound but thanks to classic Fallout's awesome modding community our work can carry on. This means that Van Buren will be released as a FOnline game!

This will definitively postpone the project for maybe up to 6 months as I will have to learn how to use their tools and then convert everything already done to FOnline engine. I've already stated my issues with the FOnline engine here but now that I have no choice - I will try my best to resolve them. I'm taking this opportunity to call any knowledgeable FOnline modders to join us or pass on useful advice to me and my team.

On the good side, the new engine allows us to use higher resolution art, 3D monsters, environmental lighting, 16-bit colors instead of 256, more easily implement multiple vehicles and crafting, SPECIAL tweaking, etc.

Since the last update, more work has been done. Most critters for the game have been created, grotsnik and Whisky joined the writing team, Kane made lots of new inventory art, and I've been busy with Boulder Dome maps - lots of new art is being made in order for Dome to feel like a unique area. (This sort of treatment will apply to every location.)

Lexx:
Why the hell would Bethesda "advise" you to stop modding in the Fallout 2 engine? That makes no fucking sense.

hexer:

--- Quote from: Lexx on January 09, 2014, 02:22:59 pm ---Why the hell would Bethesda "advise" you to stop modding in the Fallout 2 engine? That makes no fucking sense.

--- End quote ---

From the e-mail it was clear that it was a "friendly warning" before a cease and desist letter.
They have Fallout 1 and 2 rights as of 1st January and obviously the politics changed for the worse. I'm sure we're just a victim of Interplay vs. Bethesda war.

Lexx (and other developers), can you help me setup the base configuration for modding Van Buren? I was thinking of using FOnline 3D as a basis and I know you did a lot of work on it. Also, as a programmer (I work in Java today mainly, but am very experienced with C, C++ and PHP) I will probably need to edit source code to implement features from Van Buren. Or can I do it all without source code?

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