FOnline Development > FOnline Projects
FOnline: Ashes of Phoenix OBT announcement & game features
John Porno:
We do actually have a perk that forces the critical death animation when using melee while also giving a typical finisher-bonus, dealing extra damage for % of target hp missing. Another important factor are the 100hp ou have to bridge between 0 and -100 in order to get soemthing other than the bleed out animation. There actually are not a lot of weapons that consistently deal over a hundred damage.
In the pvp tests we had proved, that just dealing a bit of damage to an enemy and then run back to cover is an entirely different thing than actually securing a kill, making sure the target can't be revived due to crit animations or due to the position having been secured by your team.
Another aspect of the combat system is that it focuses on team play. Randomly shooting each other will most likely end in a draw as everyone is able to heal themselves (until bandaged gets too high, which decreases FA effectiveness) But at the same time, there are alot of possible synergies, making it possible for a small, specialized fire team of just 4 people to turn the tides of any larger battle through using secondary skills or through risky moves with more offensive item choices like leather jackets for brof, afterburner or voodoo for extra AP regen or movement speed, offensive rather than defensive leadership boosts and weapons that deal burst-damage rather than sustained dps.
What I'm trying to say is that just running around in phoenix and meeting other players in open pvp you can allow yourselve to make more mistakes as it doesnt immediately end with a failed 1hex, but that in the larger group fights, there is much more potential to decide battles throughs trategy and tactics rather than individual reflexes.
--- Quote from: JovankaB on August 25, 2014, 09:44:12 am ---I'm not sure if it would help in PvP, considering alts and fast relogs, depends
how easily people can come into the location with alts (if they can at all), how
the maps are made etc.
--- End quote ---
Getting rid of the alting, dual- and fastrelog problems was one of the key points we wanted to keep in mind from the design stage on. I think apart from some out-of-this-world hardcore quadruple loggers playing 4 chars on 5 proxies on 2 computers at the same time, that sort of cheating isn't worth it, simply because you run the risk of getting banned and have to invest extra ressource both inside and outside of the game at no noticable gain and I really doubt it will be a mass phenomenon. The funny thing is, even if it became one, weaker teams that can't quite take part in the big actions could specialize on fighting the fast relog alts of the big teams that are trying to get back into action so that whole problem fixes itself.
Koniko:
So dual/triple/quad-logging is still bannable ? Oh my god.. ::)
Shangalar:
There is no need for dual logging in AoP. If you're doing it, that has to mean you're trying to take advantage by fighting with multiple characters. And yes, that's worth a ban.
fonliner:
Dual logging really? How do you use 2 alts to fight, it's worthless man or maybe you mean using dual log to barter items or sth :D Anyway all cheaters which take advantages in fights should get banned. It's noobish 8)
lisac2k:
Inb4 gm/dev abuse
Abuse... Abuse never changes.
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