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How to make 3D characters work

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Karpov:
Good to know Valkirie. You can ask me if you have any problem with the models. Good luck with the project.

Valkirie:
Well, most of them are working fine. Yet I'm only having trouble enabling muzzleflash and such on 2238 SDK (Direct3D).
I'll probably take a closer look to death animations, effects and code above as I reactivated the whole 3D thing all by myself months ago; Maybe we took different approaches (especialy if you're working on TLA sdk).

Once enabled and tweaked properly: noise, specular can give good result.

Karpov:
Nice. The problem I had with shaders in 2238 is actually a problem with the SDK revision. There is a new SDK revision that fixed that, but it seems to be newer than the one they used in 2238. If you can make it work it would be great.

About muzzleflash. If it does not show up it's because the engine can't compile the shader 3d_selfIlluminated that makes it glow. Deactivate the shader from the eff_muzzleflash.fo3d and it will show. Also, it's in param 161 101 (thats layer 11 value 101).

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