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Angelscript vs dll's
k3tamina:
I don't understand why you overreacted this way, maybe you just don't know what's the meaning of reverse engineering. ^^
Just chill out
Atom:
DLLs execute as fast as the native code, which they are. AngelScript is few times slower but within reasonable bounds for a scripting language. There are no comprehensive benchmarks that would compare the performance that I am aware of, however AS using JIT compiler can be seen to perform 2-3 times faster than one without it. AS performance also varies between its revisions, as the language itself is still in development. This year has seen inclusion of features that degraded performance as well as multiple fixes that improved it. This question is best suited for AS' own forum, http://www.gamedev.net/forum/49-angelcode/
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