Author Topic: FOnline: Reloaded  (Read 145192 times)

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #105 on: July 21, 2013, 06:45:25 pm »
Hello, I've downloaded the client but whenever I start it I put the mouse cursor over the fonline window the mouse cursor dissapears so I can't do anything. Tried running in full screen and lot of other things but nothing can fix it...

Help please, I'd love to play this game


Are You using master and critter dat files? If yes try to use FOnline.dat

https://xp-dev.com/svn/fonline_sdk/Client/fallout.dat

Then in DataFiles2238 put the path to Fallout.dat
« Last Edit: July 21, 2013, 06:51:11 pm by DocAN. »
FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #106 on: July 21, 2013, 06:53:59 pm »
Are You using master and critter dat files? If yes try to use FOnline.dat

Thanks for the quick reply, as you can see I'm a noob around here, I just found the game yesterday (big fan of fallout 1 and 2) but I'm afraid I don't know how to use those files. Is there any tutorial  about how to install/use the game around here? I guess the answer is yes but can't find it.

Tried to use the updater.exe but it keeps saying that it can't connect to the update server.

Re: FOnline: Reloaded
« Reply #107 on: July 21, 2013, 07:02:07 pm »
Open DataFiles2238.cfg in client folder, write:

Code: [Select]
fallout.dat
or if you are using master.dat and critter.dat:

Code: [Select]
master.dat
critter.dat

and save the file. Of course these files need to be in the same directory. Should work.
Updater is not needed.

Re: FOnline: Reloaded
« Reply #108 on: July 21, 2013, 07:08:17 pm »
It's working now, thanks guys and sorry about the probably obvious questions  :-[

Offline S.T.A.L.K.E.R

  • Some random guy
Re: FOnline: Reloaded
« Reply #109 on: July 21, 2013, 07:30:50 pm »
fuck yeah, companions!!

one feature I love that Fonline 2 doesn't have

I don't like how it's been raised to 100 each though :/
Back In-Game :D

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #110 on: July 21, 2013, 09:49:01 pm »
Missing HEX blockers:


FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #111 on: July 21, 2013, 10:30:09 pm »
Fixed.

Also:
- Removed CH/INT requirement for Mrs Stapleton in Hub,
- Added dialogue options for buying Nuka-Cola and Cigarettes (1x / 10x each) in Malamute Saloon,
- Fixed a bug where Bridgekeeper's Robe could not be equipped,
- Removed Radios and Shovels from traders,
- Mutants in Gun Runners Caravan Package quest are again lootable.
« Last Edit: July 21, 2013, 11:47:22 pm by Kilgore »

Re: FOnline: Reloaded
« Reply #112 on: July 22, 2013, 07:37:58 am »
Can you revert to old repair?

Re: FOnline: Reloaded
« Reply #113 on: July 22, 2013, 04:13:33 pm »
Repair will be changed but I'm not sure about the details yet.

Meanwhile...

IMPROVED CRAFTING

As planned before, I've been working a bit on an interesting feature from few other servers like TLA mk2: bonus stats for crafted items.

Possible buffs for Armors:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
+SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
+Action Point
+Radiation Resistance
+Poison Resistance
+Carry Weight
+Healing Rate
-Critical Power mod
-Critical Chance mod

Possible buffs for Helmets:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
-Critical Power mod
-Critical Chance mod

Possible buffs for Weapons:
+ Critical Power
+ Critical Chance
+ Min damage
+ Max damage
+ Accuracy
- AP Cost

Each item with buffs has a prefix, based on the number of buffs:
1 - Quality (25% chance)
2 - Improved (12% chance)
3 - Superior (7% chance)
4 - Advanced (3% chance)
5 - Unique (1% chance)

So, there is almost 50% chance that a crafted item will have at least 1 bonus stat.
Examples:





Note: it's WIP at the moment, server will be updated after I finish this feature.

Offline wladimiiir

  • Rotator
  • Independent FOnline developer
Re: FOnline: Reloaded
« Reply #114 on: July 22, 2013, 04:20:06 pm »
1. Does chance to craft buffed item increase with amount of already crafted items?
2. When I extend some buffed item (e.g. Assault rifle -> Assault rifle with ext.mag.) will this buff stay, or can it get even better?

Re: FOnline: Reloaded
« Reply #115 on: July 22, 2013, 04:22:25 pm »
1. No. Random is god. Someone would craft 999999 mausers to improve his/her chance of crafting superb artifacts :P
2. Buffs will be rerolled. That way you'll get a second chance to roll cheaply, I don't think it will be a big problem  :P Chance to get "perfect" item is very, very low anyway.

Quote from: wladimiiir
I meant, you would have to craft 999999 sniper rifles to get better chance of buffed sniper rifle. So each item would have its own "craft counter".
Sounds like grind, I don't like it.
« Last Edit: July 22, 2013, 05:22:01 pm by Kilgore »

Offline wladimiiir

  • Rotator
  • Independent FOnline developer
Re: FOnline: Reloaded
« Reply #116 on: July 22, 2013, 04:27:17 pm »
No. Random is god. Someone would craft 999999 mausers to improve his/her chance of crafting superb artifacts :P
I meant, you would have to craft 999999 sniper rifles to get better chance of buffed sniper rifle. So each item would have its own "craft counter". What about my second question?

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #117 on: July 22, 2013, 08:24:23 pm »
I meant, you would have to craft 999999 sniper rifles to get better chance of buffed sniper rifle. So each item would have its own "craft counter". What about my second question?
2. Buffs will be rerolled. That way you'll get a second chance to roll cheaply, I don't think it will be a big problem  :P Chance to get "perfect" item is very, very low anyway.
Sounds like grind, I don't like it.

Can you revert to old repair?

Under contruction ...
FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #118 on: July 22, 2013, 08:36:19 pm »
PROBABLY repair system will be similar to the one used on TLAmk2 as it is very good. But it will be done after we finished crafting bonuses and balancing quests.

Changelog:
- changed HQ Fibers to Fibers in recipe for Combat Armor,
- added hotkey for ending turn in TB battle: SPACE (by wladimiiir),
- added hotkey for ending combat in TB battle: CTRL+SPACE (by wladimiiir),
- game time/date is now shown on the screen in top right corner (by Janusz2238),
- armors lose condition 2x slower,
- added bonuses in crafted items as described above, should be fully working.

btw I spawned a lot of crap for crafting in Broken Hills General Store for testing if you want to see how it works
« Last Edit: July 22, 2013, 11:03:28 pm by Kilgore »

Offline wladimiiir

  • Rotator
  • Independent FOnline developer
Re: FOnline: Reloaded
« Reply #119 on: July 23, 2013, 10:48:21 am »
- game time/date is now shown on the screen in top right corner (by Janusz2238),
Would be good to have an option to turn it on/off.