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FOnline: Reloaded

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JovankaB:
I would remove the CH requirement for player travel altogether and allow any player to lead 10 (or was it 9?) other critters at any time.

I don't really understand why this CH requirement exists. I understand why it exists to own NPC followers (though it was changed a bit with party points in the last session), because the NPCs can make their owner stronger, but other players aren't your puppets like NPC followers. Beside it doesn't matter on the world map that much how big your group is. It just prevents players to travel together unless they use a special alt (or now in Reloaded - a car), which totally sucks IMHO. Why would you make obstacles for a few players to be in a group together on the WM, like WTF is the point?

Kilgore:
There is no obstacle for a few players to be in a group together, because character with 1 CH can lead two people or followers if he has any. If it's still a big issue, I see no reason to not remove this limit altogether.

Lexx:
To be honest, caravan carts were always next to useless. I only remember two times when we used one:
- to move a big amount of stuff, but it was stupid, could be done much faster with Highwayman,
- to store a big amount of stuff like ammo and drugs next to grid in Outpost base, because there were no craftable containers.

To me, limits for containers don't make any sense, FOnline is a clumsy game even without them. If containers have small capacity, players just put stuff on the ground.

Lexx:
The brahmin cart was imagined to be used for stuff like mining. You could load up more minerals and stuff on it than any other car. Of course, this then collided with the cooldowns... But that was the original intention.

Maybe the cart should become something like a noob vehicle. Everyone can cheaply get one (like, right at game start), it has the same benefits as any other car, but every other car is faster.

avv:
Up to you but in my opinion when gatling laser was introduced, it made gameplay worse. It just became the ultimate noob tube with only one drawback which was when facing metal. Gatling instakilled everything that didn't wear ca or metal and sort of made avenger pointless in tc.

Kilgore:
All can be balanced, just need some testing and more specified suggestions, best if with some values.

Also, bypass bursts will say goodbye.

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