FOnline Development > FOnline Projects
FOnline: Reloaded
Ghosthack:
Nice initiative, I hope it goes well so that the spirit of 2238 will continue to live in some form or the other :)
The TC code is a mess but I see that you've managed to make some changes with it anyway, a warning about the player decided laws stuff: unless you've modified anything, it was pretty buggy the last time I worked on it and I can't remember if everything was ever working correctly with it.
Kilgore:
Yup it was a bit bugged before I fixed it:
- if someone got caught when stealing, militia would shoot the victim not the thief,
- carrying weapons law would never be enforced because TC towns weren't included in guard script
I tested it locally, with faction member, allied member and some outsider character present in town. Should be roughly okay.
Btw actually TC script is well written if you ask me; it was very easy to figure out what's where. Also it was very customisable; I used elements from all three TC systems (typical timer, time window and influence).
DocAN.:
Books suggestion, to improve 1 alt gameplay:
- Existing books should give 6 Skill Points per use, each kind of books could be used 10 times
- Skill related existing books are: Small Guns/First Aid/Repair/Science/Outdoors/[Cats Paw No. 5 - not sure about this one]
- Lavender Flower could give Skill Points to Speach skill
- Chemistry Jurnals could give Skill Points to Traps skill
- There is also Fallout Hint book which could be some reward in a dungeon. This books could give some EXP bonus or 6 Skill Points to all skills and it could be used only once.
This small tweak will help Battle chars to become crafters even faster, all what Apes will need would be 40% in Repair/Science and then with 60 Skill Points from books each APE will get access to Crafting Proffesions
Strong Back - as a support perk [ requirements - EN 6 lvl 9 ] it could be given by some boxer in New Reno
Kilgore:
Changes:
- Strong Back moved to Support Perks, with the same requirements as previously (Level 6, Endurance 6). Given by Francis in Broken Hills.
- You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run.
- Carry Weight increased for all characters by 20kg.
- Super Stimpak hotkey should work again, with cost of 6 Action Points per use.
I believe that should be one alt (looter/mule) less.
Additional changes:
- Big Book of Science, Deans Electronics and Scout Handbook now permanently increase skill values by 6 Skill Points after each use. Max 10 uses,
- Changed cost of Big Book of Science to 2000 caps, Deans Electronics to 1200 caps, Scout Handbook to 1500 caps,
- Capacity of all containers was increased x100.
Plans:
Skills like: Lockpick, Steal, Traps, Science, Repair will have their maximum effect lowered to like 150-170%. Imo it's pointless to require more for these skills.
DocAN.:
Amazing how fast books suggestion was implemented !
Will test changes after work.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version