I'd rather do something better with those annoying berserk NPCs in BH, Den, Redding and New Reno. TC locker spawn will be adjusted.
Changelog (23.07.2013)
- armors lose only 20% condition upon death (previously 50%),
- fixed AP bug with Super Stimpak and -AP bonus weapons, should now work correctly,
- fixed few nasty bugs on worldmap,
- weapons that are upgraded will preserve their bonus stats. Armors and helmets will have their bonus rerolled after upgrading (or get a bonus if they didn't have it, or lose it if they had - randomly).
Changelog (24.07.2013)
- adjusted TC rewards in various towns to be more appropriate, decreased ammo spawn, slightly decreased chance for rare item spawn, increased Stimpak/Super Stimpak spawn,
- decreased encounter difficulty for all encounters,
- reintroduced Leader of Men and True Man of the Wastes awards,
- added Best Armorer and Best Gunsmith awards for crafters,
- when using Needler Pistol, Doctor skill is used for calculations instead of Small Guns skill,
- crafting Needler Pistol now requires Doctor(2) profession instead of SG Gunsmith(2),
- AP Needler ammo added to crafting list and traders,
- crafting Needler Pistol ammunition (standard and AP) requires Doctor(2) instead of SG Gunsmith(2),
- adjusted splash range of rockets, based on their type,
- increased damage and AP cost of Dynacord Sticks.