FOnline Development > FOnline Projects
FOnline: Reloaded
DocAN.:
Missing HEX blockers:
Kilgore:
Fixed.
Also:
- Removed CH/INT requirement for Mrs Stapleton in Hub,
- Added dialogue options for buying Nuka-Cola and Cigarettes (1x / 10x each) in Malamute Saloon,
- Fixed a bug where Bridgekeeper's Robe could not be equipped,
- Removed Radios and Shovels from traders,
- Mutants in Gun Runners Caravan Package quest are again lootable.
Hungry Sharky:
Can you revert to old repair?
Kilgore:
Repair will be changed but I'm not sure about the details yet.
Meanwhile...
IMPROVED CRAFTING
As planned before, I've been working a bit on an interesting feature from few other servers like TLA mk2: bonus stats for crafted items.
Possible buffs for Armors:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
+SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
+Action Point
+Radiation Resistance
+Poison Resistance
+Carry Weight
+Healing Rate
-Critical Power mod
-Critical Chance mod
Possible buffs for Helmets:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
-Critical Power mod
-Critical Chance mod
Possible buffs for Weapons:
+ Critical Power
+ Critical Chance
+ Min damage
+ Max damage
+ Accuracy
- AP Cost
Each item with buffs has a prefix, based on the number of buffs:
1 - Quality (25% chance)
2 - Improved (12% chance)
3 - Superior (7% chance)
4 - Advanced (3% chance)
5 - Unique (1% chance)
So, there is almost 50% chance that a crafted item will have at least 1 bonus stat.
Examples:
Note: it's WIP at the moment, server will be updated after I finish this feature.
wladimiiir:
1. Does chance to craft buffed item increase with amount of already crafted items?
2. When I extend some buffed item (e.g. Assault rifle -> Assault rifle with ext.mag.) will this buff stay, or can it get even better?
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