FOnline Development > FOnline Projects

FOnline: Reloaded

<< < (23/52) > >>

DocAN.:
Missing HEX blockers:


Kilgore:
Fixed.

Also:
- Removed CH/INT requirement for Mrs Stapleton in Hub,
- Added dialogue options for buying Nuka-Cola and Cigarettes (1x / 10x each) in Malamute Saloon,
- Fixed a bug where Bridgekeeper's Robe could not be equipped,
- Removed Radios and Shovels from traders,
- Mutants in Gun Runners Caravan Package quest are again lootable.

Hungry Sharky:
Can you revert to old repair?

Kilgore:
Repair will be changed but I'm not sure about the details yet.

Meanwhile...

IMPROVED CRAFTING

As planned before, I've been working a bit on an interesting feature from few other servers like TLA mk2: bonus stats for crafted items.

Possible buffs for Armors:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
+SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
+Action Point
+Radiation Resistance
+Poison Resistance
+Carry Weight
+Healing Rate
-Critical Power mod
-Critical Chance mod

Possible buffs for Helmets:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
-Critical Power mod
-Critical Chance mod

Possible buffs for Weapons:
+ Critical Power
+ Critical Chance
+ Min damage
+ Max damage
+ Accuracy
- AP Cost

Each item with buffs has a prefix, based on the number of buffs:
1 - Quality (25% chance)
2 - Improved (12% chance)
3 - Superior (7% chance)
4 - Advanced (3% chance)
5 - Unique (1% chance)

So, there is almost 50% chance that a crafted item will have at least 1 bonus stat.
Examples:





Note: it's WIP at the moment, server will be updated after I finish this feature.

wladimiiir:
1. Does chance to craft buffed item increase with amount of already crafted items?
2. When I extend some buffed item (e.g. Assault rifle -> Assault rifle with ext.mag.) will this buff stay, or can it get even better?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version