Author Topic: [2238] 3D Characters  (Read 4299 times)

[2238] 3D Characters
« on: July 07, 2013, 12:47:57 pm »
I'd hate to ask a ridiculous question, but I can't seem to figure this out. Is there a way to activate 3d models for humans in 2238?

On another note, I see no defines for 3d players, but the 3d layers exists in the main.fos script. Would I have to write #define 3dplayers or something like that in the _defines.fos, _client_defines.fos, and config.fos files or am I missing something here?

Re: [2238] 3D Characters
« Reply #1 on: July 07, 2013, 02:06:15 pm »
I'm not sure that 2238 had any 3D models or Van Burren. Check the client files.


You should read this tho:

http://fodev.net/forum/index.php/topic,26833.0.html

Re: [2238] 3D Characters
« Reply #2 on: July 08, 2013, 12:41:00 am »
I'm not sure that 2238 had any 3D models or Van Burren. Check the client files.

I think 2238 had that Mutant Frog and the giant Ants as a 3d model.


Re: [2238] 3D Characters
« Reply #3 on: July 09, 2013, 10:11:45 pm »
Here's an update. Every time I uncomment #define PLAYERS_3D in _client_defines.fos and _defines.fos, the server gives out this error.
Code: [Select]
Script::BindImportedFunctions - Fail to bind imported functions, module<client_main>, error<-19>.
I can't figure out what I'm missing or doing wrong. Someone please help.