FOnline Development > Questions and Answers
FO Mapper not loading new assets
E3245:
I opened up FOnline Mapper but it doesn't detect any of my new items that I made (weapons, armor, walls, tiles, etc.).
How would I do this?
raynor009:
Did you add them to their correspoding proto lists?
....\....\Server\proto\items
Any item that you want to be shown in game(and mapper) must be added there. Use object editor to do it faster.
Works the same way for new NPC's. The mapper is influenced by the client and server.
E3245:
--- Quote from: raynor009 on July 02, 2013, 04:47:39 pm ---Did you add them to their correspoding proto lists?
....\....\Server\proto\items
Any item that you want to be shown in game(and mapper) must be added there. Use object editor to do it faster.
Works the same way for new NPC's. The mapper is influenced by the client and server.
--- End quote ---
Yes I did. They show up ingame. I set up the paths in the mapper.cfg to point to server and client.
raynor009:
--- Quote from: E3245 on July 02, 2013, 08:06:05 pm ---Yes I did. They show up ingame. I set up the paths in the mapper.cfg to point to server and client.
--- End quote ---
You don't have to set any paths, it'll work fine even without doing that.
JovankaB:
--- Quote from: E3245 on July 02, 2013, 08:06:05 pm ---Yes I did. They show up ingame. I set up the paths in the mapper.cfg to point to server and client.
--- End quote ---
Objects aren't added automatically in 2238 Mapper tabs. You have to add their proto ids in Mapper/tabs.cfg
Preferably in the right tab/subtab of course, same with tiles but in this case use tile prefixes
Most tabs in Mapper have subtabs if you click them again.
It's a bit more work when you add a new object to game but it pays out later when you make maps,
because you spend less time scrolling and looking for various things. Also there are items which simply
make no sense in Mapper because they are used exclusively by scripts.
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