Author Topic: Open Source FOnline: 2238  (Read 103105 times)

Offline Dark.

  • I heard he came from the North.
Re: Open Source FOnline: 2238
« Reply #15 on: July 03, 2013, 02:56:21 pm »
Nice work, really appreciated.

Re: Open Source FOnline: 2238
« Reply #16 on: July 03, 2013, 08:56:32 pm »
Apparently i cant set up the admin part right, cause when i do the getaccess part, it doesn't give me admin as well as i cannot even use the ~getaccess command as it will just kick me off, am i doing something wrong?

JovankaB

  • Guest
Re: Open Source FOnline: 2238
« Reply #17 on: July 03, 2013, 09:06:59 pm »
Apparently i cant set up the admin part right, cause when i do the getaccess part, it doesn't give me admin as well as i cannot even use the ~getaccess command as it will just kick me off, am i doing something wrong?

If your password is any of these: pass, password, love, sex, god
change it to something else. There was a little joke scripted in 2238 for people trying to get admin access with these passwords.

Re: Open Source FOnline: 2238
« Reply #18 on: July 03, 2013, 09:09:03 pm »
Everything is working fine. Thanks for sharing your source and the tools. I'm a noob at Fonline modding (I almost just tranlated it in french and had a short experience of Fonline 2238). I bought the first in 97 for my 17's birthday. I'm a little sad you took down FO 2238, but I'm so thankful you shared it with us. Thanks again and sorry for my soooo bad english. (Useless post but I wanted to thank you for sharing your work with us, and of course, thanks to all the modders)
« Last Edit: July 03, 2013, 09:10:50 pm by Yarf »

Offline Wipe

  • Rotator
  • Random is god
Re: Open Source FOnline: 2238
« Reply #19 on: July 03, 2013, 09:12:52 pm »
If your password is any of these: pass, password, love, sex, god
change it to something else. There was a little joke scripted in 2238 for people trying to get admin access with these passwords.

Also, password checking doesn't happen if you have debug mode enabled; in repository it's disabled by default, so it act like server previously running on fonline2238.net
« Last Edit: July 03, 2013, 09:14:44 pm by Wipe »
Games are meant to be created, not played...

Re: Open Source FOnline: 2238
« Reply #20 on: July 03, 2013, 09:17:34 pm »
Hmm, well i did have different passwords then those, as well as that i even tryed changing things around in the server.cfg file but it still wont use it for some reason.

JovankaB

  • Guest
Re: Open Source FOnline: 2238
« Reply #21 on: July 03, 2013, 09:21:37 pm »
Did you make GetAccess.cfg like described in the tutorial linked in the announcement?
FOnline: 2238 stores passwords in different way than FOnline SDK.

Re: Open Source FOnline: 2238
« Reply #22 on: July 03, 2013, 09:23:55 pm »
Yeah, i made the getaccess.cfg file with a text document but it didnt seem to do anything and i put the character name and pass and admin in it aswell.

Re: Open Source FOnline: 2238
« Reply #23 on: July 03, 2013, 09:33:17 pm »
I have been looking at the old sdk from Moddb a while back. But whit this ...just maybe i can finally get my Fallout 2 coop mod. If nothing else i can finally put that dream to sleep. been waiting and searching for 10+ years for a fallout2 coop mod and if no one will make it for me , I will just have to try to make it myself.       

JovankaB

  • Guest
Re: Open Source FOnline: 2238
« Reply #24 on: July 03, 2013, 10:10:45 pm »
Yeah, i made the getaccess.cfg file with a text document but it didnt seem to do anything and i put the character name and pass and admin in it aswell.

Maybe you created the file in a wrong folder (should be in Server\config\ ). Nothing else comes to my mind.

Re: Open Source FOnline: 2238
« Reply #25 on: July 04, 2013, 12:01:26 am »
Well i did put it in that folder im not quite sure whats with it.

Re: Open Source FOnline: 2238
« Reply #26 on: July 04, 2013, 11:29:26 am »
Hmm, was anyone able to make a faction? I keep getting "sorry never heard about you guys" message whatever name I type into SAY box. After a small investigation it looks like this part:

bool IsFactionNameValid(const string& name)

always gives false to me. And yep no typos etc.
What's in server logs during initialisation:

Quote
[23:695] factions : Initializing factions names lookup
[23:695] factions : Reading strings from filetext/engl/fotext.msg
[23:698] factions : Read 2453 lines
[23:771] debug : factions WARN: Faction name: Unknown has got no associated msg string number
[23:771] debug : factions WARN: Faction name: None has got no associated msg string number
[23:771] debug : factions WARN: Faction name: Brotherhood Of Steel has got no associated msg string number
[23:771] debug : factions WARN: Faction name: Enclave has got no associated msg string number
[23:771] debug : factions WARN: Faction name: The Unity has got no associated msg string number
[23:771] debug : factions WARN: Faction name: New California Republic has got no associated msg string number
[23:771] debug : factions WARN: Faction name: Vault City has got no associated msg string number
[23:771] debug : factions WARN: Faction name: Raiders has got no associated msg string number
[23:771] debug : factions WARN: Faction name: Mordinos has got no associated msg string number
[23:771] debug : factions WARN: Faction name: The Tanker Vagrants has got no associated msg string number
[23:771] debug : factions WARN: Faction name: The Redding Guttersnipes has got no associated msg string number

Also ~ffn gives a proper list of factions so it looks like they are loaded.

Any clues?

Re: Open Source FOnline: 2238
« Reply #27 on: July 04, 2013, 12:03:12 pm »
FOnlineServer.cfg file,

Is this file in the the server folder?
My server folder is empty.

How does one setup SDK for singleplayer?

P.S. I am complete noob at this, i can use mapper with my eyes closed,add scenary, but beyond mapper i get abit lost.

Currently im getting screen with error, like others have mentioned. But i cannot locate the fonlineserver.cfg.

Ranger of the Wastes. The Wastes still needs civilised people.

Re: Open Source FOnline: 2238
« Reply #28 on: July 04, 2013, 01:17:07 pm »
Download:
- http://fo2238.fodev.net/source/FOnline2238.client+mapper.zip
- https://github.com/rotators/fo2238

1. FOnlineServer.cfg is in Server folder, check on GitHub.

2. FOnlineServer.cfg find

Code: [Select]
# Listening port
Port=2238

and change to 4000.

When you run client use localhost and 4000 port, you could have errorss but press enter or restart client to get working cache files (I hope you understand).

Re: Open Source FOnline: 2238
« Reply #29 on: July 04, 2013, 03:07:59 pm »
OK ive done this, im still getting the error screen. listening port is set to 4000 in FOnlineServer.cfg and its set in launcher to localhost 4000, master and critter.dat paths are set as well.

Im assuming i need all sub directorys of server folder which i have downloaded, after i done this the mapper works and a can make maps in the mapper.

Deleting my cache files and restart isnt helping me either.

The only thing my fonline.txt log file is saying is :file logging off.

Anything else im missing?

Thanks for your time.
« Last Edit: July 04, 2013, 03:10:24 pm by Ox-Skull »
Ranger of the Wastes. The Wastes still needs civilised people.