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Spiritwind:
--- Quote from: Ghosthack on July 13, 2013, 11:56:07 am ---Didn't think anyone would be interested in it, I will put it in the tools folder of fo2238 repo later today :)
--- End quote ---
Thanks Ghost, much appreciated :).
Spiritwind:
Get this after generating _npc_pids.fos with Worldeditor.
When Launching the server;
http://pastie.org/8147633
Looks like some of the PIDs are missing from World Editor. Wondering if I'm going to have to go through and fix it, or if it was a simple mistake on your end that can be fixed easily.
Thanks!
JovankaB:
It looks like some critter names are missing in the critter proto editor in WE, though they are in the in FODLG.MSG. No idea why, but the result is in the generated _npc_pids some of the names are NPC_PID_Unknown*, which makes scripts which used proper defines to complain.
If you didn't change critter names in the first 524 protos, then I think you can just take them from the original _npc_pids that we released, and replace the unknown ones WE generated for you.
Spiritwind:
Yepp, what I planned to do if I had to do it on my side.
I see your signature; sounds like someones a Game of Thrones fan :P.
JovankaB:
--- Quote from: Spiritwind on July 17, 2013, 05:41:54 am ---Yepp, what I planned to do if I had to do it on my side.
--- End quote ---
I wouldn't wait on your place, because it takes a few seconds to c/p those defines and if you wait for a fix by someone else, you might wait very long :P And you don't need to generate this file everytime you change something in protos, only if you need a define of a new proto for a script, which doesn't happen too often.
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