FOnline Development > Questions and Answers
[2238] FOnline: 2238 GM Abuse Tutorial
Nick.is.Back:
Why CTRL+CLick dosn't work for me
EnergyForYou:
First make .cfg file inside of config folder where you need to put:
--- Code: ---;;
;;Standard devmenu
;;
ONPLAYER,ONNPC;Possess;internal possess
ONPLAYER,ONNPC;Trade;runscript_unsafe dev_menu@unsafe_Trade $[Critter.Id] 0 0
ONITEM,ISCONTAINER;Browse items;runscript_unsafe dev_menu@unsafe_Trade 0 $[Item.Id] 0
ONPLAYER,ONNPC,ISALIVE;Kill;runscript_unsafe dev_menu@unsafe_KillCritter $[Critter.Id] 0 0
ONPLAYER,ONNPC,ISKNOCK;Kill;runscript_unsafe dev_menu@unsafe_KillCritter $[Critter.Id] 0 0
ONCHOSEN,ONPLAYER,ONNPC,ISDEAD;Revive;runscript_unsafe dev_menu@unsafe_KillCritter $[Critter.Id] 0 0
ONNPC;Remove critter;runscript_unsafe dev_menu@unsafe_RemoveCritter $[Critter.Id] 0 0
ONITEM;Remove item;runscript_unsafe dev_menu@unsafe_RemoveItem $[Item.Id] 0 0
ONITEM,ONGROUND;Teleport;runscript_unsafe dev_menu@unsafe_Teleport 0 $[HexX] $[HexY]
ONGROUND,NOHIDE;Airstrike;runscript dev_menu@Airstrike 0 $[HexX] $[HexY]
ONITEM,ISPOSSESS;Pick item;runscript_unsafe dev_menu@unsafe_PickItem $[Possessed.Id] $[Item.Id] 0
ONPLAYER,ONNPC,ISPOSSESS;Attack;runscript_unsafe dev_menu@unsafe_Attack $[Possessed.Id] $[Critter.Id] 0
ONGROUND,ISPOSSESS;Move to;runscript_unsafe dev_menu@unsafe_MoveTo $[Possessed.Id] $[HexX] $[HexY]
ISPOSSESS;Stop;runscript_unsafe dev_menu@unsafe_Stop $[Possessed.Id] 0 0
ONCHOSEN,ONPLAYER,ONNPC,ISKNOCK;Wake;runscript_unsafe dev_menu@unsafe_NeutralizeCritter $[Critter.Id] 0 0
ONCHOSEN,ONPLAYER,ONNPC,ISNTKNOCK;Neutralize;runscript_unsafe dev_menu@unsafe_NeutralizeCritter $[Critter.Id] 0 0
--- End code ---
Then after you log into game, write ~getaccess... after that write ~gmtools menu load (nameofyourconfig.cfg)
JovankaB:
It can be inside GMTButtons.txt file (default gmt buttons file) in the client root folder
EnergyForYou:
Yes, much more simple than what I did.
Ganado:
Oh man, this is so much better than TLA's SDK. Thanks a lot for releasing it!
In particular I really like how the admin interface shows the pids for scenery and walls, shows the hex locations, and that this fixed some of the annoying bugs that were in TLA SDK + it has the convenient Awareness, timeouts, etc. already built into it.
Also love the little things, like when an admin +requesthelp, or the other funny texts with some of the commands.
Questions:
Is it possible to make it also show the pid for tiles? That could help for mapper purposes.
Why doesn't `param 0 11 value change my carry weight? This problem seems to be in the original SDK, too. On 2238 when I type 100 for value, it says it changed param 11 from 68250 to 67960. 67960 is definitely not 100. The coding for CARRY_WEIGHT seems to be the same as everything else...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version