1. exit Level the access: any.Output from the game.2. myinfo Level the access: any.Demand mapping a certain information about the current character - identifier, name, password, the level access.3. gameinfo <type> Level the access: moderator.The demand mapping information about the game, where the type the inquired information (type) can be the following:0) the statistics the use memory;1) summary according to the current players in the game;2) the statistics locations and maps;3) the current temporary events;4) the current state data anyData;5) the statistics objects in the game; 4. id <name> Level the access: moderator.Demand the identifier [krittera] on its name (name). Note: It is not active at the given moment.5. move <id> <hx> <hy> Level the access: moderator.To move character (id) into specific [geks] (hx, hy).6. kill <id> Level the access: moderator.To kill character (id).7. disconnect <id> Level the access: moderator.To disconnect character (id) from the server.8. toglobal Level the access: tester.To leave by the current character on the global map.9. respawn <id> Level the access: moderator.To resurrect character (id). If id it is equal to 0, then it means to resurrect the current character.10. param <type> <num> <value> Level the access: tester.To change the parameter in the current character.type must be equal to zero, num to the number the parameter, value to its new value.11. getaccess <access name> <access password> Level the access: any.To change the level access.access name - name access (client, tester, moder, admin).access password - password access.12. crash Level the access: implementor.To drop [servernoe] application.13. additem <hx> <hy> <pid> <count> Level the access: moderator.To add object (pid, count) to specific [geks] (hx, hy).14. additemself, ais <pid> <count> Level the access: moderator.To add object (pid, count) into the inventory.15. addnpc <hx> <hy> <dir> <pid> Level the access: moderator.To add [Npts] (pid, dir) to specific [geks] (hx, hy).16. addloc <wx> <wy> <pid> Level the access: moderator.To add location (pid) into the fixed point (wx, wy) on the global map.17. reloadscripts Level the access: administrator.To [perezagruzit] all [servernye] scripts.18. loadscript, load <script name> Level the access: administrator.To load or to [perezagruzit] the specific [servernyy] script (script name).19. reloadclientscripts, rcs Level the access: administrator.To [perezagruzit] client scripts.20. runscript, run <module name> <func name> <param0> <param1> <param2> Level the access: administrator.To neglect the special [servernuyu] function (module name, func name), with the specific parameters (param0, param1, param2).21. reloadlocations Level the access: administrator.To [perezagruzit] the prototypes locations.22. loadlocation <pid> Level the access: administrator.To load the specific prototype (pid) location.23. reloadmaps Level the access: administrator.To [reload] the prototypes maps.24. loadmap <pid> Level the access: administrator.To load the specific prototype (pid) map.25. regenmap Level the access: administrator.To refresh map on which at the current moment is situated character. THIS IS A USEFUL COMMAND TO FIX ANY ACCIDENT WITH THE MAP.Note: On the given moment it works with the failures.26. reloaddialogs Level the access: administrator.To [perezagruzit] all dialogues.27. loaddialog <dialog name> <dialog id> Level the access: administrator.To load the specific dialogue (dialog name), under the specific identifier (dialog id).28. reloadtexts Level the access: administrator.To [perezagruzit] all MSG files.29. reloadai Level the access: administrator.To [perezagruzit] the bag [npts] (Bags.cfg).30. checkvar, cvar <tid var> <master is npc> <master id> <slave id> <full_info> Level the access: moderator.To verify the state the specific play variable.tid var - number variable;master is npc - does appear master id from [Npts], 0 are not, rest - yes. If yes, then to master id automatically is added 5kk, t to the indexing [npts] begins from this number;master id - primary identifier;slave id - second identifier;full_info - to derive complete information in terms the variable, 0 are not, rest - yes.31. setvar, svar <tid var> <master is npc> <master id> <slave id> <value> Level the access: moderator.To verify the state the specific play variable.tid var - number variable;master is npc - does appear master id from [Npts], 0 are not, rest - yes. If yes, then to master id automatically is added 5kk, t to the indexing [npts] begins from this number;master id - primary identifier;slave id - second identifier;value - new value variable.32. settime <tmul> <year> <month> <day> <hour> <minute> <second> Level the access: administrator.To change play time.tmul - the acceleration time, 0 - not to change;year - year, 0 - not to change;month - month, 0 - not to change;day - day, 0 - not to change;hour - hour;minute - minute;second - second;33. ban <add, add+, delete, list> <user> <hours> <comment> Level the access: moderator.To [zabanit] the specific player.add - to add into [ban] character;add+ - to add into [ban] character and IP address;delete - to remove from the list [zabanennykh];list - to derive the list [zabanennykh];user - name character;hours - time blocking, in the hours;comment - commentary, it is possible not to write.34. deleteself <password> Level the access: any.To remove the current character.35. changepassword, changepass <password> <new password> Level of the access: any.To change password for the current character.36. dropuid, drop Level the access: tester.To drop anti-alto timer for this character, that it was possible to [perezayti] for another character without waiting the specific time.