FOnline Development > FOnline Projects
FOnline2 Second Open Session starts at 10.01.2014!
Alexandrite:
Will Barter, gambling, speech, and traps have a better role in FOnline 2? Imo, I think you should have named FOnline 2 to FOnline: Reloaded. I like this one a lot more than 2238 tbh :)
Desert Mutt:
One question:
Is it rewrite from scratch or is it piggyback on whatever sources available for FOnline engine?
Kelin:
I had the honor to be able to try this game out in its very early stage (thanks Wesan) and even back then I was convinced that this was gonna be The FOnline we were all looking for. Sadly due to lack of free time I probably won't participate in obt1, anyway I wish you developers good luck with the project and hopefully the day will come and I will be enjoying your game.
The least I can do to help this project is adding FO2 banner into my signature :)
wesan:
--- Quote from: Desert Mutt on June 24, 2013, 09:19:31 pm ---One question:
Is it rewrite from scratch or is it piggyback on whatever sources available for FOnline engine?
--- End quote ---
Done on a clean SDK, cleared from all TLA stuff.
--- Quote from: Kelin on June 24, 2013, 09:21:52 pm ---The least I can do to help this project is adding FO2 banner into my signature :)
--- End quote ---
Thank's Kelin for you'r support :P
Rascal:
--- Quote ---One question:
Is it rewrite from scratch or is it piggyback on whatever sources available for FOnline engine?
--- End quote ---
Its running on latest SDK revision where many problems like fullscreen, screen minimising or poor fps are fixed.
Other than that Skycast made many improvements to the engine in order to make it run smooter, less hardware consuming etc.
Most features like for example FOV etc. were rewritten from scratch.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version