FOnline Development > FOnline Projects

FOnline2 Second Open Session starts at 10.01.2014!

<< < (12/35) > >>

Wichura:

--- Quote from: wreese2u on June 24, 2013, 06:23:54 pm ---*slow clap* Bravo SoT, bravo.
--- End quote ---
I've became SoT member without firing a single bullet. Worship my mad PvP skillz.

Rascal:
Most answers to the questions You asked can be found here:

http://forum.fonline2.com/index.php?topic=332.0

But I will answer them anyway:

===============================


--- Quote ---1a) What are your plans about player-dev interaction, will you be active and keep the people updated on what you're working on, what's your status, and what are your ideas for the future of the game?
--- End quote ---
Yes there will be shown plans about future, some kind of todo list /  future steps and way of development we are heading.

--- Quote ---1b) Will you play your own game?
--- End quote ---
Well thats the reason why we are making it :D

--- Quote ---2) Will you stay in a permanent beta status?
--- End quote ---
No, the plan is to reach some final point and start promoting the game widely outside our small FOnline community in order to make it more and more popular. I've already made some contacts and got promised some youtube videos/streams from polish "youtube celebrity" having  nearly 100k subscribers. Such methods for sure will make a differance.
 
--- Quote ---3) Will you switch graphics to 3D?
--- End quote ---
Personally Im not a fan of it. There are no plans for that now.

--- Quote ---4) Will you open the source code (entirely or partially)?
--- End quote ---
There will be halfopen model of development. Literally doors to devteam are opened. There will be also published community given predescribed precise tasks etc.

--- Quote ---5) Did you write code in angelscript or C# or both?
--- End quote ---
Both.

--- Quote ---6) How long have you been working on this project?
--- End quote ---
Aproximately one year.

--- Quote ---7) Who are the members of your team?
--- End quote ---
Project leaders:
- Skycast
- Rascal
Core Devteam:
- Wesan
- Mike Wall
- Wichura
and many contributors.

--- Quote ---8) Will you support multi-logging / fast-relogging / sneak-naders / toilet control and other bullshit like in 2238 in its worst days?
--- End quote ---
Big no to all of these. We have designed anti duallogging features, antifast reloggin featuers - they wont be tested in 1st beta. Other areas need to be checked and tested first and those two would actually make harder to do so at this point. FOr sure dont expect Idler system :) We are preparing something better.

--- Quote ---9) Are alts welcome or something you'd want to reduce?
--- End quote ---
There are two kinds of alting.
First - bad one - is the bad game designed mechanics which are forcing alting.
Those we are trying to avoid in every design/concept step we take.
Second - good one - is the ability for player to play just different character, so have fun in other way.
We want to achieve big diversity in this area.

--- Quote ---10) What are your policies against cheaters / exploiters?
--- End quote ---
See paragraph 8.

--- Quote ---11) What do you consider a ban proof?
--- End quote ---
Well screens can be easily fabricated. Videos are a lot harder to do so.
Its not easy to put a line here. I think common sense will just solve most cases if not we gona need some kind of policy here based on community propositions.

Lexx:

--- Quote from: Rascal on June 24, 2013, 07:10:28 pm ---Well thats the reason why we are making it :D

--- End quote ---

That's why we started with 2238 as well. But after the initial release, we were too busy with fixing lots of stuff and adding content to play it anymore.

DeputyDope:

--- Quote from: T-888 on June 24, 2013, 04:18:11 pm ---Why do you think all the good stuff has to be shown right away? :)

--- End quote ---

why not?

ISn2:
a glimmer of hope appears :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version