FOnline Development > FOnline Projects
FOnline2 Second Open Session starts at 10.01.2014!
wesan:
--- Quote ---Sooo... do I get that right that you split from canon and skip the Chosen One story? Not that I don't like the idea, just not sure if I understood it.
--- End quote ---
Vault Dweller Dies in a battle with master, So mutant's army survived and reinforced Mariposa.
About the game background story - there is whole FOnline2 bible prepared already.
We are trying to stick to the canon, to the original Fallout atmosphere and taste.
At the same time we prepared our story on one of the possible turn of events in original fallout history.
--- Quote ---Also my questions aren't really answered by that..how will the quest situation be? Hopefully more than 2238? Maybe more Pve-Co-op similar to mutie quests or tanker? Will we take side of a major faction, like Enclave to aid in their conquest effords, or like Bro-hood to repel it? Or will we just quarell with other story-insignificant player factions? Is the Endgame PvE related to your Enclave story or is it PvP – being biggest player faction controling towns?
--- End quote ---
There will be alot of quest's but we cannot squeeze everything we planned into launch day as said before. A lot more work needed to be done in order to meet our ambitions.
Also:
--- Quote ---How will the new player be introduced to the game? Some Tutorial quest? Starting area like TLAs slave camp? Or does the new player have to gather the info from a Wiki?
I know most people who will play it in the first phase of open beta already know the game mechanics and interface anyway, but I think it's important, that FOnline gets more newb-friendly imo.
--- End quote ---
You Start in Special Private location, i cannot say more(Spoiler's again), but it's newbie friendly ;)
Its very important to create easy, smooth edge for newcommers.
I prefer RP style of tutorials, the type where player is learning game mechanics by doing quests.
--- Quote ---What is your take on skills and perks system? Will it be with support perks like the late 2238? Or the "classic" variant where all perks are unlockable at every 3/4 levels?
--- End quote ---
This is heavy topic, So i will just say few things:
- Perks readjusted to more usefull state, so you won't have only 10 usefull perks and the rest is shit.
Soft level cap so after reaching it there will be still a reason to develop your character.
--- Quote ---Maybe I can find a place in your team or not. If you are interested in my ideas... well contact me, I guess it's maybe easier to join an existing project than get a new one started from 0.
In any case,I will definetely be amongst the beta testers. :)
--- End quote ---
We won't throw away any dev's, As we said, the door's to dev team is open if you have skill and time to participate in developing. But you should really think about it if you wan't creating own engine. Making new engine and new server sounds like overkill from my experiance. Its better to join forces and make something really good togheter.
--- Quote ---Edit: smartass remark: beginning is still spelled with 2 n :P (Thread title)
--- End quote ---
Nerves make a lot of spell bug's happen ;P
Surf:
??
The chosen one wasn't even born yet when the Master raised his army.
Rascal:
He ment vault dweller ofcourse :)
Fettel:
I will be there
wreese2u:
*slow clap* Bravo SoT, bravo.
Count me and my friends in, Reeses gang will return!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version