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FOnline Vault 112

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wladimiiir:
Thanks for the tips :D

--- Quote from: Wipe on June 19, 2013, 10:52:28 pm ---- you don't really need need void InitLibrary() to enforce loading library, same thing can be accomplished by simply binding SERVER()/CLIENT()/MAPPER(), which are present in every .dll/.so (as long it's using fonline.h ofc :))

--- End quote ---
Can you be more specific? I actually don't know what you mean. ::)

--- Quote from: Wipe on June 19, 2013, 10:52:28 pm ---- SetSendParameter( ST_CURRENT_HP/ST_MAX_LIFE, true );  >>> if server gonna be online/multiplayer one, and use Awareness perk, i'd change it to check for the perk before sending to client; "self-made" awareness "mod" is not really a hard thing to do without that

--- End quote ---
I need those to values even if player has no Awareness. In such a case you will see health bar over the critter's head. And even in default TLA SDK, when you look on (click on) critter (client_main@critter_description) you need those to get info about critter's state (Unhurt, Wounded...). Or did you mean something else?

Mike Crosser:
Any chance we find out the setting?

Since V112 was a coast away.
This is just for specific map details (IE vegetation,landmarks,etc.)

wladimiiir:

--- Quote from: Mike Crosser on June 20, 2013, 10:57:41 am ---Any chance we find out the setting?

Since V112 was a coast away.
This is just for specific map details (IE vegetation,landmarks,etc.)

--- End quote ---
World map is based on F3 map, so the setting of V112 should be in the exact spot as in F3, as part of Capital Wasteland. But currently there is only V112 location on WM.

JovankaB:
So if understood well the concept, there is a real world with Vault 112 where you can go and enter "virtual reality mode" which is some separate locations with their own rules, pretty much anything you want and if you leave it, you lose items, statistics and other things that you gained in VR? I think the idea is pretty damn neat :)

Wipe:

--- Quote from: Mike Wall on June 20, 2013, 09:38:27 am ---Can you be more specific? I actually don't know what you mean. ::)

--- End quote ---
Just that https://github.com/wladimiiir/vault112/blob/master/Server/scripts/_defines.fos#L1493 can be replaced with #pragma bindfunc "void someDummyName() -> cam.dll SERVER", no need for fake init functions ;)


--- Quote from: Mike Wall on June 20, 2013, 09:38:27 am ---I need those to values even if player has no Awareness. In such a case you will see health bar over the critter's head. And even in default TLA SDK, when you look on (click on) critter (client_main@critter_description) you need those to get info about critter's state (Unhurt, Wounded...).

--- End quote ---
Unhurt etc. can be calculated server-side and sent as additional param, but heh, with health bar there's no much point in doing that indeed.

Btw, talking to overseer never updates quest status, it always stays at "talk to dr.braun" stage, no matter how hard i wanna push it forward; as a bonus, mr. gyro doesn't even start any dialog :P

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