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FOnline Vault 112

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wladimiiir:

--- Quote from: Gob on June 20, 2013, 06:26:02 pm ---So its like the player actually lives in the vault, but they are able to use the VR machines to visit the outside world in VR. And I belive players will need to pay each time they use the VR and when they die they will respawn back in the Vault next to the VR they were in. And how will we aquire credits, are going to have to do small quests in the Vault and to get credits?

--- End quote ---
There is an outside (real) world where you will be able to take quests, trade, do PvE/PvP and stuff like on some other server. Vault 112 collects junk which is then traded for energy modules (secret stuff), which are used to power up the VR machines (Tranquility Lanes) and Vault itself (and also food and other stuff needed for their survival). So they are buying junk in exchange for credits, which you can use for VR. So in order to use VR you have to make some effort in "real" world - collect junk in city encounters (by using Science on scenery in the encounters - finished) or by buying the junk from other players and/or from traders (not finished). And also as you mentioned, you can do quests for the Vault to get some additional credit. ;)

Note, that most of the stuff is still not finished - dialog for Chuck (the Vault 112 logistic leader), who exchanges the junk for digital credit, traders over the "real" world and mentioned quests. Also if someone will come up with some other idea how to get digital credit, he can freely implement the solution. ;)

k3tamina:
Could you translate the license to english?

wladimiiir:

--- Quote from: k3tamina on June 20, 2013, 07:36:21 pm ---Could you translate the license to english?

--- End quote ---
English license file has been added. I am not Russian, so I have used Google translator for the translation. The license is taken from TLA SDK.

fonliner:
Does awareness on mouse work?

wladimiiir:

--- Quote from: fonliner on June 20, 2013, 08:22:31 pm ---Does awareness on mouse work?

--- End quote ---
It should work now. Thanks for pointing it out. ;)

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