This outfitter will only give drugs for consumption in practice.
Non-legit items are removed from inventory when location is left
I've just tested something. If you take the items/gear from the outfitter in NCR, don't place them in any of the slots (head/torso armor, weapon, etc), they will remain in your inventory when you enter Ghost Town and will become usable as any other item given there (unlike the equipment taken in "Seven Families" area, which disappears immediately after the area had been left).
Now, I know this doesn't seem as much use when facing spawn-campers, but if you check both of the entrances first, and then enter the area, it at least saves you the time to get to the outfitter there and risk getting shot.
This is my advice for sneaker builds who often eat burst rounds while gearing up.
The items taken from NCR to GT.
