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Changelog 02/06/2013

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Ganado:
Overreacting...

Besides, you aren't going to get good prices with bad Charisma/reputation/barter skill, anyway (well, I'm not sure if Charisma in itself affects prices, but it means a lower barter skill). This really didn't change much. People that want the best prices are still going to use a barter alt.


--- Quote from: Furior on June 03, 2013, 08:13:56 pm ---I hate ncp traders, imo they should be removed from game.

--- End quote ---
This would result in the same thing: make Charisma less useful, you seem to contradict yourself.

Furior:
You are right there, but i care about roleplay, and traders dont help in that field. About charisma, It has never had an important role in this game, id like it to be chaged.

Mike Crosser:

--- Quote from: vedaras on June 03, 2013, 08:26:32 pm ---but it is not needed where it should have been, charisma was needed in fallout 2 if you wanted others to talk to you
--- End quote ---
Umm no it wasn't
It was just so you could get better reactions and additional dialog options from NPCs.

Charisma was only useful for characters that were gonna talk their way out of a lot of situations.

Senocular:
Some people in year 2013 still don't realise the only thing this game shares with Fallout is graphics and lore? :D This is Quake: Chosen One Edition. Only viable aspect of the game is PvP, get over it.

xsarq:
uhm...no?

Fonline its something way bigger than just PvP server. Altough i agree PvP it is core, there is room for roleplay, making quest, trading and crafting - just those aspect of the game are like: "path: B".

There`s no PvP withouth crafting and grinding stuff, so this and Quake are two difrent worlds.

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