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Author Topic: Changelog 02/06/2013  (Read 24759 times)

Re: Changelog 02/06/2013
« Reply #30 on: June 03, 2013, 03:59:22 am »

I tried the Tanker Entrance for San Francisco from World Map.

Wound up in black area with Deathclaw Robed Hunchbacks. (Goris models).

These were Event Teleporters and when I opted to teleport, I was immobilized and cannot even speak with the teleporters.

What is the help command?

Edit:
I logged all the way out (restarted client), and I was in Tanker when I logged back on.

Did not test just logging out then back in (not restarting client).



« Last Edit: June 03, 2013, 04:11:12 am by Swinglinered »
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Michaelh139

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Re: Changelog 02/06/2013
« Reply #31 on: June 03, 2013, 04:19:26 am »

This is an incredibly good update, small but fixing some of the most pervasive and ridiculous issues.  Good on yall.
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Re: Changelog 02/06/2013
« Reply #32 on: June 03, 2013, 05:33:20 am »

Small Update but you really covered a lot of issues, Good work!
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JovankaB

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Re: Changelog 02/06/2013
« Reply #33 on: June 03, 2013, 07:40:42 am »

I tried the Tanker Entrance for San Francisco from World Map.

Wound up in black area with Deathclaw Robed Hunchbacks. (Goris models).

These were Event Teleporters and when I opted to teleport, I was immobilized and cannot even speak with the teleporters.

What is the help command?

Edit:
I logged all the way out (restarted client), and I was in Tanker when I logged back on.

Did not test just logging out then back in (not restarting client).

Yes there was a small bug with tanker entrance but it's fixed already and it's safe to use it.
The teleporters were a "hotfix", they shouldn't be needed anymore but they will stay there in case someone logged off in the void.
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Re: Changelog 02/06/2013
« Reply #34 on: June 03, 2013, 07:54:11 am »

So basically, this mean, that I need to kill horde of mutuhs or get trough radiation to look like modoc farmer.

Better than walking around in blue pyjamas.
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Lexx

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Re: Changelog 02/06/2013
« Reply #35 on: June 03, 2013, 08:23:43 am »

Or you are lucky in a random encounter.
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Mike Crosser

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Re: Changelog 02/06/2013
« Reply #36 on: June 03, 2013, 11:39:23 am »

Maybe next time read post in suggestion section and make some usefull update. But, every update is good because someone working on this game.

Half of this update was from suggestions,did you even read it?
Re: Changelog 02/06/2013
« Reply #37 on: June 03, 2013, 04:41:07 pm »

stealthed character leaves stealth after closing the game, when did you change that?
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vedaras

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Re: Changelog 02/06/2013
« Reply #38 on: June 03, 2013, 07:30:43 pm »

- NPCs don't remember players who attacked them after the NPC dies.
- Using reload hotkey now no longer changes weapon attack mode.
- New tanker entry point in San Francisco on town/world interface.

well from all the mentioned, i find only these as something good and useful, all other changes were rather useless or even damaging the gameplay. As for me I expected some rather good and decent changes, so I can call this update, like this whole session: disappoint.
Re: Changelog 02/06/2013
« Reply #39 on: June 03, 2013, 07:38:04 pm »

It s not  that bad after all,is quite clear jovanka is playing TLA.  ;)

Maybe even making character drive other characters on wm till the number of 4 without ch would be great idea.
Keep on improving,no stupid nerf is always good update.
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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate
Re: Changelog 02/06/2013
« Reply #40 on: June 03, 2013, 07:42:44 pm »

- Low Charisma no longer prevents from talking to traders.

Why dont you remove charisma from game?? Now the 95% of the players will have 1 CH.... You could also remove the ST required to handle weapons, and PE shouldnt be needed to see 50 hex... All should be about EN, AG and LK...
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Re: Changelog 02/06/2013
« Reply #41 on: June 03, 2013, 07:45:22 pm »

Why dont you remove charisma from game?? Now the 90% of the players will have 1 CH.... You could also remove the ST required to handle weapons, and PE shouldnt be needed to see 50 hex... All should be about EN, AG and LK...

Nice trolling.Try some tla and realize that any charisma restriction is just dumb shit.Except for mercs of course,that s another story.
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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate
Re: Changelog 02/06/2013
« Reply #42 on: June 03, 2013, 07:59:47 pm »

Why dont you remove charisma from game?? Now the 95% of the players will have 1 CH.... You could also remove the ST required to handle weapons, and PE shouldnt be needed to see 50 hex... All should be about EN, AG and LK...

yeah so what? less alts needed ^^ Ch restriction to trade was only there to make you another alt for trading, you had that ch 1 alt anyway.
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vedaras

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Re: Changelog 02/06/2013
« Reply #43 on: June 03, 2013, 08:03:43 pm »

I myself agree with furior, charisma is part of the game, and it should play role. Also since when 1 ch pvp builds trade for equipment? Back in my days they farmed in encounters instead of stupid crafting and trading. And now we receive update which encourages bad players bad gameplay. This game rots more and more.
Re: Changelog 02/06/2013
« Reply #44 on: June 03, 2013, 08:08:49 pm »

I myself agree with furior, charisma is part of the game, and it should play role. Also since when 1 ch pvp builds trade for equipment? Back in my days they farmed in encounters instead of stupid crafting and trading. And now we receive update which encourages bad players bad gameplay. This game rots more and more.

charisma is still needed for your taxi and slaver alts, so it is still part of the game.
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